Kenshi Crash on Quick Load 0.65.1

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Rumahu
Posts: 47
Joined: Sun Sep 09, 2012 3:36 am
Location: Chicago, IL, USA

Mon Mar 31, 2014 5:05 am

I finished rebuilding the nav mesh (guys can't walk ANYWHERE outside my base unless the gate is open..) and i quick saved.. and then quick loaded almost immediately afterwards. Crashed. Now probably waiting a bit to quick load would help but with everything that is happening with walls this is... irritating.

Also turrets are pretty much pointless if walls don't really work still.

Jk I would upload this but "Sorry, the board attachment quota has been reached." :(

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Mon Mar 31, 2014 1:54 pm

Use dropbox or google drive to put a link to the download here.

And I'm not sure what you mean by walls not working. My walls are working properly as well as my turrets are working.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Mon Mar 31, 2014 5:23 pm

Its a known issue that quick loading right after quick saving can typically lead to a crash.

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Rumahu
Posts: 47
Joined: Sun Sep 09, 2012 3:36 am
Location: Chicago, IL, USA

Fri Apr 04, 2014 11:27 pm

I know this is old but here you go:

Also i'm aware that if i quicksave then load it'll crash the game but.. that's why i'm reporting the bug with another crash dump example! Just like my other post for 0.66.0 :)

Also the walls not working as in.. well it has been reported 1,000x but people can't walk if the gate is lowered but i think that was just fixed so ignore that...

And i was pointing out how turrets are essentially useless if the door can't be closed. The range isn't that far at all (at first... even with powered ones) and the bandits will just walk through the gate and kill the men operating the turrets.. XD
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crashDump0.65.1.zip
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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Sat Apr 05, 2014 2:14 am

Anytime I made an enclosed circle with at least one gate, chars movement will be altered so long as all of the gates are closed and the chars are "outside" the enclosed circle.

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