CrashDump 66.2
I was just watching and waiting for things to get done in the construction of my base. An looking at the heavy armor smith and wondering why there are 3 anivals. I got about 13 minutes of play time this time.
I did change the graphics from the max down to a lower one to see if it would help.
I did change the graphics from the max down to a lower one to see if it would help.
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- crashDump0.66.2.zip
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Doing this watching it and then saving and restarting game is good if you want to just play. But with out the crashdump reports it does not help Chris in any form. I am not making an accusation becouse this person does upload there. Just that if you read the idea just remember you are not helping Chris by not haven a report of the problems for him to look through. The more knowledge he has on the problem the more likly in the next upgrade he can fix said problem.Teravisor wrote:There's a memory leak - that's for sure.
When i watch memory used by kenshi and restart game if it gets too high I don't get any crashes.
If I forget about it... Super CRAAASH! And 183 somewhere in logs, yes.
I use steam version(and I did delete data folder and verified cache, don't bother me with this!)
1) I was returning to my base when it crushed.
2) I have to tell u too that it has some problems when I pick down injuried partners: they are throwed so far away (including to the sky)
3) Another bug is about reaction moving when I give an order to my pjs, they do that slowly (I'm talking about a delay of 3-5 seconds). i have to "fix" it doing more cliks in the same point.
4) When I hire a pj sometimes his/her face and body is being hidden by another pj so I can't see what face and body is being created
5) In my first game some cities after time (320 days later) hadn't got any habitant in the town/city
6) My pjs are stucked besides a ramp (houses and ramp-walls) mostly of times
7) I can't see anything in the game when the night comes and it's dark!!
8) When I attack canninbal villages which has walls, canninbals in the upper wall never go down to attack me and they are all together without moving anywhere or attacking my troops. I spent many hours trying to hit them but I only get it after time spending 2-3 days trying it there.
2) I have to tell u too that it has some problems when I pick down injuried partners: they are throwed so far away (including to the sky)
3) Another bug is about reaction moving when I give an order to my pjs, they do that slowly (I'm talking about a delay of 3-5 seconds). i have to "fix" it doing more cliks in the same point.
4) When I hire a pj sometimes his/her face and body is being hidden by another pj so I can't see what face and body is being created
5) In my first game some cities after time (320 days later) hadn't got any habitant in the town/city
6) My pjs are stucked besides a ramp (houses and ramp-walls) mostly of times
7) I can't see anything in the game when the night comes and it's dark!!
8) When I attack canninbal villages which has walls, canninbals in the upper wall never go down to attack me and they are all together without moving anywhere or attacking my troops. I spent many hours trying to hit them but I only get it after time spending 2-3 days trying it there.
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- crashDump0.66.2.zip
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- Hatsune_Neko
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new Bug,Lalo wrote:1)
2) I have to tell u too that it has some problems when I pick down injuried partners: they are throwed so far away (including to the sky)
work around is to set them into a bed, this prevents them from flying off
Rebuild your Navmesh Ctrl + Shift + F11Lalo wrote:3) Another bug is about reaction moving when I give an order to my pjs, they do that slowly (I'm talking about a delay of 3-5 seconds). i have to "fix" it doing more cliks in the same point.
it does not always work the first time, some times it requires exiting out of the game and reloading as well.
You can move the camera view aroundLalo wrote:4) When I hire a pj sometimes his/her face and body is being hidden by another pj so I can't see what face and body is being created
Also wearing hats will block being able to see your hair. so take them off before editing one of your people.
Can you upload your savegame folder ( use WinZip or WinRar ) that has this issue then upload it here or use dropbox or google drive then paste the link to the file here.Lalo wrote:5) In my first game some cities after time (320 days later) hadn't got any habitant in the town/city
Lalo wrote:6) My pjs are stucked besides a ramp (houses and ramp-walls) mostly of times
Pathing issue, rebuild your Navmesh should be fixed when the new Engine is added.
Torches and such will be added to the game soon.Lalo wrote:7) I can't see anything in the game when the night comes and it's dark!!
Known issue since they don't have ramps on their walls. you can manually add them in with the ingame editor Shift + F12. Note, using ingame editor is known to cause issues and bug out your game, use with caution and never use the save button on the topLalo wrote:8) When I attack canninbal villages which has walls, canninbals in the upper wall never go down to attack me and they are all together without moving anywhere or attacking my troops. I spent many hours trying to hit them but I only get it after time spending 2-3 days trying it there.
saving your game normally then reloading fixes many bugs the editor may have caused.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Just made a new game to test whether the crash still occurs, and it does occur.
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Like i read on one post fix one bug creat 10 more. I do not mind the bugs and the issues as long as I know there is a man like Chris in the back ground actualy working on them.
Maybe the only thing I would want is to have a statues update or to know what is going on or his ideas for next update. But that is just me been selfish.
Maybe the only thing I would want is to have a statues update or to know what is going on or his ideas for next update. But that is just me been selfish.
Sometimes he leaves notes in the changelog.txt with what he will be working on next.Seimears wrote:Maybe the only thing I would want is to have a statues update or to know what is going on or his ideas for next update. But that is just me been selfish.
Every time a new patch comes out, I always check this changelog to see what was updated and possibly get a glimpse at his next development venture.
The pj chosen to hire another partner for my crew is stopped so closed to the new character. It is hiding his/her face to edit or create this another new one. The same thing happens with Plastic Surgeon and moving around camera is not the biggest solution because I can see a left or right side of him/her face but not all the face all moments (these things aren't happening each time because in some hirings I was able to edit some pjs faces without problems but I have some pjs with an invented and supposed face. Hats aren't giving me problems (at least to me). They are workingLalo wrote:4) When I hire a pj sometimes his/her face and body is being hidden by another pj so I can't see what face and body is being created
Can you upload your savegame folder ( use WinZip or WinRar ) that has this issue then upload it here or use dropbox or google drive then paste the link to the file here.Lalo wrote:5) In my first game some cities after time (320 days later) hadn't got any habitant in the town/city
- I don't know if this is the right post to upload them but here you have:
- Excuse my English if I can't explain it better than I should do
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- crashDump0.64.2.zip
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- crashDump0.62.1.zip
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It appears that you uploaded 2 crash dump folders instead of the save folder.Lalo wrote:Can you upload your savegame folder ( use WinZip or WinRar ) that has this issue then upload it here or use dropbox or google drive then paste the link to the file here.
To zip up your save folder on a Windows machine:
- Right-click the folder titled Save
Select Send To -> Compressed (Zipped) Folder
Ok, I tried to upload my save zip file but I couldn't because its size is 7,10 mbs so I had to share it using dropbox.PnzrNorm wrote:To zip up your save folder on a Windows machine:Upload the save.zip folder that appears after doing these steps, and we will be able to assist you further.
- Right-click the folder titled Save
Select Send To -> Compressed (Zipped) Folder
I created an account and I copied my file there but I don't know what is the next step. I wasn't able to find how to share by dropbox here.
How do I share it with you? Do I tell you my address or maybe could it work?
https://www.dropbox.com/s/e67oukqz7b2ee9x/save.rar
Thanks for your patience. I'm new doing this
First thing I first. I now am running windows 8.1 with 64 bit. But still the graphics option was in 32 bit had it on one of the 1600 forgot the second number think it was 1050 but not 100% on that. Played for about 4 hours had to do something so shut it down. Then game back started game then left for about 6 hours. Came back game was still going. An played for another hour. Sense I am on a new hard drive I do not have my old save data so this is a totally new game. So do not know if that made the difference.
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- crashDump0.66.2.zip
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I am thinking this crashdump might have to do with 67 been activated. Also notice it looked like I had room for more then just 16 members in the squad member window. I had 20 before but could not see 4 of them in that board. Now I am sure I can get all 20 there.
Yeah, the panel at the bottom for your chars isn't optimized for all of the resolutions that are available, yet.Seimears wrote:I am thinking this crashdump might have to do with 67 been activated. Also notice it looked like I had room for more then just 16 members in the squad member window. I had 20 before but could not see 4 of them in that board. Now I am sure I can get all 20 there.
The large resolution you pick, the better it will line up, with 1920x1080 being the optimal window size.
I actually play on 1680x1050 (which is likely what you have), and I agree that it works a lot better than smaller resolutions.
The reason the graphics option still lists as 32-bit is because Kenshi hasn't been updated to utilize 64-bit cores quit yet.
It appears to be multi-threaded as its using all 4 of my Intel Core 2 Quad's cores, but the graphics engine is still 32-bit.
I, too, have been enjoying longer play sessions after dropping the graphics from Highest to Low (although it doesn't look NEARLY as good, and I believe Low and Fugly look the exact same).
- Captain Deathbeard
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Thanks guys, try the new 0.67 version from steam, I hope it will make another small improvement. An import to a new game after the update will also help with the heavy memory usage by freeing the excess npc squads running in the background (which should stay free, with the new update).
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