v0.70 experimental bugs

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HalbesEi
Posts: 17
Joined: Sat Jun 21, 2014 5:20 pm

Tue Dec 09, 2014 6:18 pm

Since this is the experimental bug report forum ... here, a few experimental bugs

1) Corpses that are killed on the slope of a mountain slide down for a very, very, very long time

2)Importing saves duplicates all characters

3)(I believe) the autosave crashes the game

4)pack animals don't follow their caravan when the traders were in a battle
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BigD145
Posts: 26
Joined: Sat Jun 22, 2013 5:17 am

Wed Dec 10, 2014 3:41 am

Mercenaries in Telbooze attack player characters if player attacks anything within or without the walls of the city. Attack animals, dust bandits, or starving bandits and the mercenaries will agro you.

gorathtar
Posts: 18
Joined: Wed Nov 05, 2014 3:57 am

Wed Dec 10, 2014 5:11 am

men also are not able to path to a stone mine they tend to say its too far.

Hawkido
Posts: 14
Joined: Tue Dec 09, 2014 10:37 pm

Thu Dec 11, 2014 12:58 am

I have noticed the pathing problems on player built structures... you have to navigate them close to it manually then tell them to work... auto jobs wont work if it requires them to transport between two structures, and if they are too far from their worksite they will not resume their duties. I think this all falls under pathing problems of the mew system.

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