Chasing something else after fight in 0.74.20
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ScarabParamit
- Posts: 46
- Joined: Tue Mar 04, 2014 12:01 am
Have the same...very frustrating when half of team protect base and other venture to other outposts.
Setting automated fallow/bodyguard orders (via right mouse options while holding shift) helps a bit.
When your team cut down everyone in area they will return to main protected character - just set this one to passive so he dont attack and thats best workaround for now i can give you.
Also to mention is...Medics behaviour is the same - they venture to far to heal others...same as attack.
It seems script range for those two actions is 10 times to large.
Regards.
Setting automated fallow/bodyguard orders (via right mouse options while holding shift) helps a bit.
When your team cut down everyone in area they will return to main protected character - just set this one to passive so he dont attack and thats best workaround for now i can give you.
Also to mention is...Medics behaviour is the same - they venture to far to heal others...same as attack.
It seems script range for those two actions is 10 times to large.
Regards.
I confirm the issue. The "attack all" option seems to be overly agressive. This is still here in 0.74.21.
I solved this issue by setting characters to passive behaviour. Under attack i set "attack all first" if needed, the "attack target" option otherwise, before manually making the squad a move in order to make them not being chasing frenzy.
I solved this issue by setting characters to passive behaviour. Under attack i set "attack all first" if needed, the "attack target" option otherwise, before manually making the squad a move in order to make them not being chasing frenzy.
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ScarabParamit
- Posts: 46
- Joined: Tue Mar 04, 2014 12:01 am
Have you also noticed "Chasing" option does nothing...its the same either is on or off.
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