odd behaviours seen in 0.74.28

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ch_lemr73
Posts: 27
Joined: Sat Jan 25, 2014 3:26 am

Fri Jul 17, 2015 7:53 am

Hello,

I've seen two strange behaviours in my game running in 0.74.28, which may have been there in previous versions but didn't have them occur until now.

1) When a character as the corpse searching and disposal in automated tasks, he can actually pick up dogs and even beak things (whoa, how strong !) in order to throw them into the furnace.

2) When an enemy is quite close to the outpost i built, the characters may attack him even if he's fighting with another NPC which may be a foe. I saw this occur when both hungry bandits and dust bandits were closing to my outpost, they started to fight each other (normal), i saw my squads running towards them in order to attack, even though they weren't posing a immediate threat at this moment. A bit more annoying, this also happened when dust bandits were fighting two beak things, which eventually "pulled'" them into the outpost (the way i found out about the "1" in the post).

I suggest the "aggro" routine to check if the hostile NPCs targeted are involved with targets hostile to our faction or beasts, and make the squads ignore them if the check is positive.

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