Hello everyone,
Found another bug. This one is just a minor issue, and there is a workaround.
When you kill or knock someone unconscious while they are on a hill or slight mound, when you try to interact with them after they slide a ways (be it looting, first aid, pick up, anything) the path finding attempts to go to the location they originally fell rather than where their body settled. Characters will just run to where they initially went down and stand there awkwardly glitching around.
I attempted to search the forum for a similar post, but I was unable to find one. Perhaps the terms just didn't match up. Good news is this issue can be circumvented by manually moving your character directly near the body in question, then tell it to do the task. Unfortunately this means the functionality of the automated medic job and rescue do not function as intended, as well as any command issued while distant from the body. The only workaround is to manually move them, and remove any automated jobs that keep them from standing where you want them.
Best Regards,
Bancheis
[v0.76.0 Experimental] Character model misplaced
Second this.
When character falls and you right click them your character runs to the point of their collapse instead of where they are currently.
You can manually direct a character over next to a target and if you are close enough that you don't need to move when you select the action then they will loot or first aid or pick up as normal.
This happens with opponents as well as squad members.
refreshing the nav map doesn't help.
When character falls and you right click them your character runs to the point of their collapse instead of where they are currently.
You can manually direct a character over next to a target and if you are close enough that you don't need to move when you select the action then they will loot or first aid or pick up as normal.
This happens with opponents as well as squad members.
refreshing the nav map doesn't help.
- Sol Lignum
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I confirm that.
Although i thought it happened before as well, so i didn't paid much attention
Although i thought it happened before as well, so i didn't paid much attention
Bugs are love, bugs are life!
MB: Asus P8H61-V
CPU: i3-2105 @ 3.2 GHz, HT
RAM: 8 Gb DDR3 1333 MHz
GPU: HD 6950 2Gb 800\1250 MHz
OS : Win7 x64.
Kenshi: Latest experimental Steam build with integrity checked and game imported.
MB: Asus P8H61-V
CPU: i3-2105 @ 3.2 GHz, HT
RAM: 8 Gb DDR3 1333 MHz
GPU: HD 6950 2Gb 800\1250 MHz
OS : Win7 x64.
Kenshi: Latest experimental Steam build with integrity checked and game imported.
It may have. Either way, I think it is worth bringing up since the update claimed to have pathfinding bug fixes. As I was not certain if this was one of the things that was attempted to be fixed, best to make sure they are aware of it in the current version.Sol Lignum wrote:I confirm that.
Although i thought it happened before as well, so i didn't paid much attention
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