Extreme lag with growing outpost

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Hiztaar
Posts: 21
Joined: Mon Nov 09, 2015 1:32 pm
Location: Paris

Fri Nov 13, 2015 11:03 am

I noticed that the more our outpost grows with buildings and automated taks (especially hauling), the more lag appears. But it's not real lag. It's about character being stuck and refusing any order to move. Hostiles passing by not even reacting to our presence...

The problem increases with the game speed. On x3 its just unplayable. Plus, pathfinding is having bad times. It looks like there is no "memory" of the path every npc uses so it looks like it's a never-ending loop of pathfinding and tasks calculations.

I've 16Gb DDR3 + INTEL i5-4590 (3,3Ghz) + GeForce 780 Ti. Nothing seems overloaded but the game still suffers a lot.

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Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
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Fri Nov 13, 2015 1:58 pm

can you send me your savegame?

Hiztaar
Posts: 21
Joined: Mon Nov 09, 2015 1:32 pm
Location: Paris

Fri Nov 13, 2015 3:15 pm

I'll do that when I'll be home. I'll try to make a video. The problem is the same on both stable and experimental versions.

Hiztaar
Posts: 21
Joined: Mon Nov 09, 2015 1:32 pm
Location: Paris

Fri Nov 13, 2015 11:39 pm

Here is the save. Just take the first squad and run around for a time in max speed. Then you'll see the bugs coming quite hard. Maybe linked to the bug of job looping.

I can't make a video cause I just left a war zone in Paris. I'll do it maybe later .

Link : https://www.dropbox.com/s/39uat113yc9iyak/P2.zip?dl=0

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