NPC's forgetting to bring resources

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TheLogan
Posts: 9
Joined: Tue May 31, 2016 7:39 pm

Sat Jun 04, 2016 4:42 pm

0.91.19

I've noticed that often times people will forget to bring the materials for jobs they need to do, so an example could be
Gills is an engineer first, and
a stone processor second.

When he needs building materials for projects he will go operate the stone processor, once 1 new building material has been created he will run towards the job that needs it without actually bringing it, meaning that once he arrives he will run all the way back to fetch it.
The same thing happens for Thoke

His tasks are
1. Medic
2. Iron refining
3. iron mining

Most of the time his doctor skills are thankfully not needed, so he will most often fall back on his task as an iron miner so he can accomplish his task of iron refining.
Now, when he does mine a piece of iron, he can run all the way back to the refiner, and then run back to the mine to get the iron he forgot.
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makkenhoff
Posts: 2
Joined: Sat Mar 26, 2016 1:34 am

Sun Jun 12, 2016 12:52 am

I can confirm this behavior across multiple job situations, but most often I see it with building. I tend to justify the AI behavior as the AI goes inspect the build site, see what the build site requires, checks their inventory for required materials, gathers the required materials from other sources, and then proceeds with building.

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Sun Jun 12, 2016 11:15 am

This behavior happen to all jobs. What makkenhoff say it have sense so I am looking at the good part and train them at athletic skill.

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