[Fixed] [0.94.1] Crash - Randomly after a minute or so

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huckc
Posts: 7
Joined: Tue Oct 25, 2016 3:00 am

Fri Nov 04, 2016 10:38 pm

[Fixed]

Don't recognize a pattern, happens about a minute into playing. A lot of worker activity in the base and another squad in Vain had just finished fighting a ton of blood spiders at a ruin in the newly unlocked map portion.

No mods.

Imported game after installing 0.94.1.
Attachments
crashDump0.94.1_x64.zip
(133.07 KiB) Downloaded 196 times
Last edited by huckc on Sun Nov 06, 2016 11:32 pm, edited 2 times in total.

Mintpenguin
Posts: 2
Joined: Sat Nov 05, 2016 7:18 am

Sat Nov 05, 2016 7:23 am

I'm having the same issue. Each one of these was in the hub. One was when I was just strength grinding outside the city walls, the rest happened during a fight in the bar. I do have one mod active, "Kenshi Reworked V2.0" but it has been updated since your update was made. The crashes happen within 3 minutes each time except for the first one. That happened within 5.
Attachments
kenshi crash.94.1 files.zip
(19.93 KiB) Downloaded 168 times

FBI300
Posts: 1
Joined: Sat Nov 05, 2016 1:01 pm

Sat Nov 05, 2016 1:30 pm

Like the two guys above, do I have a problem of game crashes after i imported a game of the 0.93.8 version. I have 11 mods installed:
256 Squad Limit, Camp Bed, Even Bigger Bull Backpack, Extended Inventories, More Ancient Books, RecruitPrisoners, Training Dummies by.Adys (x10), copper mine, no hunger,shops have more items, training_swords_gariba

Hope that the report helps.
Attachments
crashDump0.94.1_x64.zip
(130.72 KiB) Downloaded 146 times

huckc
Posts: 7
Joined: Tue Oct 25, 2016 3:00 am

Sat Nov 05, 2016 3:25 pm

Windows Event Log data:

Faulting application name: kenshi_x64.exe, version: 0.0.0.0, time stamp: 0x581cd501
Faulting module name: MSVCP100.dll, version: 10.0.40219.325, time stamp: 0x4df2bcc2
Exception code: 0xc0000005
Fault offset: 0x000000000000c1c5
Faulting process id: 0x1a58
Faulting application start time: 0x01d236e16ed7a837
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Kenshi\kenshi_x64.exe
Faulting module path: C:\Windows\system32\MSVCP100.dll
Report Id: 1a228942-a2d5-11e6-af60-74d02b31a00e

Braxus [ES]
Posts: 1
Joined: Sat Nov 05, 2016 7:36 pm

Sat Nov 05, 2016 7:40 pm

Same here. The error existed on the last stable and updated to see if it was fixed but no.

I attach a save game (7zipped so it is less than the max of 10MB). Just load and wait after combat. Some seconds later crashes.
Attachments
current.7z
save game
(7.49 MiB) Downloaded 270 times
crashDump0.94.1_x64.zip
crash dump
(150.72 KiB) Downloaded 136 times

Inicvader
Posts: 7
Joined: Fri Sep 30, 2016 10:50 pm

Sat Nov 05, 2016 8:45 pm

Another one, i did a test, disabling all my mods and creating a new game, after a minute the game crashes.
Attachments
crashDump0.94.1_x64.zip
Bad Kenshi
(140.02 KiB) Downloaded 267 times

exorcist
Posts: 14
Joined: Mon Aug 08, 2016 10:27 pm

Sat Nov 05, 2016 10:43 pm

Same issue, adding my dump to the pile.
Attachments
crashDump0.94.1_x64_ns.zip
(146.41 KiB) Downloaded 140 times

CarnageAce
Posts: 37
Joined: Wed Oct 26, 2016 11:26 am

Sat Nov 05, 2016 11:22 pm

I have successfully crashed many times in 94 and 94.1 I have come the conclusion that large groups moving across map transition/zones can cause it, especially in time advance max, if it has not crashed because the group is small in size then when attacked by a bandit group/faction before end of fight it will crash, the crash takes longer if you slow the game down again. I have imported several saves from old games and started a new one with crash results although the new game took longer to crash a minute or so rather than 10s of seconds.
Attachments
crashDump0.94.1_x64.zip
group of 30 import 10 moving crashed at combat with bandits
(155.89 KiB) Downloaded 170 times

User avatar
Shidan
Moderator
Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Sun Nov 06, 2016 1:32 am

Should be fixed with 0.94.2, out now. :)

exorcist
Posts: 14
Joined: Mon Aug 08, 2016 10:27 pm

Sun Nov 06, 2016 3:21 am

Shidan wrote:Should be fixed with 0.94.2, out now. :)
Working great for me. Thanks, you guys to an awesome job updating and patching.

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