[0.95.17] crash by guard opening slave cage with bonedog

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Scroey
Posts: 11
Joined: Sun Feb 26, 2017 6:27 pm

Sun Feb 26, 2017 6:55 pm

Things I have tried to make it work again:
-unload all mods
-verify game files (5 corrupt files have been found, but the error remained)
-load a 5 minutes old autosave (events slightly different, crash time slightly different, but can not be avoided)
-load a 15 minutes old autosave
-edit that older autosave to kill the captured wild bonedogs -> Works

-What happened
My char was running towards a Holy Mine to seek shelter from chasing bonedogs. The bonedogs were cut down by the guards. I turned in 2 of the bonedogs for bounty. Upon collecting a 3rd bonedog for bounty the char was chased again, this time the guards only helped after the char was defeated. My char was enslaved. After some time the captured bonedogs regained consciousness and the cage was to be opened by the guards (presumably to put the entity inside the cage to work), which was the precise moment when the game crashed.

-Consitency
It happens every time.
-Can you make it crash again?
Yes.

-Workaround
I fixed it by editing the health of the heads of those dogs to be -100 (insta-death)

-Proposed Fix: either remove the bounty for animals (animals are morally incapable of committing crimes, look it up) or handle them properly by only allowing bounty to be collected for dead animals (it makes no sense to just keep them prisoner if they won't be re-socialized or put to work, ever), but for that you also have to fix the coup de grace.
Attachments
quicksave.zip
game starts at 20:19, consistently crashes at 20:23 if no action is taken.
(4.97 MiB) Downloaded 44 times
crashDump0.95.17_x64.zip
(148.87 KiB) Downloaded 136 times
Last edited by Scroey on Sun Feb 26, 2017 8:45 pm, edited 1 time in total.

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