0.95.35 - Part of Base Inaccessible

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Dannibal
Posts: 15
Joined: Sun May 14, 2017 8:13 pm

Sun May 14, 2017 8:24 pm

An area inside the walls of my base was working fine (I have farms planted there), but after saving, exiting, and loading back in, it now shows as inaccessible terrain (circle/slash symbol and can't make characters move there). I tried re-importing rather than loading, same problem.

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Hatsune_Neko
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Sun May 14, 2017 11:38 pm

can you zipup and upload the save with the issue

if the file goes over 10 mb's You can use any of these free cloud storage services
dropbox
googledrive
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Dannibal
Posts: 15
Joined: Sun May 14, 2017 8:13 pm

Mon May 15, 2017 7:40 pm

Hatsune_Neko wrote:
Sun May 14, 2017 11:38 pm
can you zipup and upload the save with the issue
Here you go. (Now everyone's gonna know my sooooooooperseekrit base location ;) )
Attachments
BrokenBase.jpg
BrokenBase.jpg (250.88 KiB) Viewed 673 times

Dannibal
Posts: 15
Joined: Sun May 14, 2017 8:13 pm

Mon May 15, 2017 7:46 pm

I swear I attached both the screenshot and the zipped save...no idea why the zip file didn't show up. Anyway, here it is again.
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Dannibal.zip
(3.04 MiB) Downloaded 93 times

someone
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Tue May 16, 2017 12:43 pm

This is an irritating bug I have not yet come up with a satisfactory solution for.
A quick fix for now would be to place a building inside the affected area. Then regenerate the navmesh (ctrl+shift+F11) or save and reload and it should become accessible again. The important part is its door must be in the inaccessible area. Placing a wall that crosses the boundary should also work.

Dannibal
Posts: 15
Joined: Sun May 14, 2017 8:13 pm

Tue May 16, 2017 8:45 pm

I dismantled that entire base, except the stuff in the inaccessible part, and built a new one not too far away (I like the resources). Later, I was able to go back to the area and, lo and behold, it was accessible to finish dismantling - anyone want to buy a ton of greenfruit?

If it comes up again, I'll try your solution above.

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