[0.98.4] Serie of bugs and odd behaviors in Mongrel playthrough

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Hiztaar
Posts: 21
Joined: Mon Nov 09, 2015 1:32 pm
Location: Paris

Fri Mar 02, 2018 7:39 pm

Hi,

Better than just posting a bug, I will list a serie of incidents that happened in Mongrel.

So :
1. I reached Mongrel and started digging into Copper to earn money. But I spotted many groups of Frogmen Princes who were eager to die against Mongrel defenses. So I baited them and looted their head... 6000 per head, 10 per day with one character with no skills. I thinks it's a big exploit possibility. Plus. While I took the head, the frogman did not die. Animals die when their skin is taken off.
2. I bought the big house (only one available...) and started crafting with a shop counter. But nobody ever came to buy anything. And I tried all king of products (none stolen)
3. After a while, all Mongrel guards disappeared (running about everywhere, they never came back...) leaving the town forever defenseless. I reloaded many times. They never came back.
4. After a reload in Mongrel, frogmen started rushing the town nonstop with more than 100 princes in total. Yes more than 100 ! Their target ? The barrack holding 2 frogmen in cages. Their friends came to... EAT THEM. I am pretty sure it's a bug. So they were devoured in their cage and the raid stopped. The unlimited amount of frogmen to replace the deads is most likely a bug too I guess.
5. It's not a real bug but I know you increased the attractiveness of fog islands. But Mongrel zone is so large that it denies access to a lot of interesting potential zones. Maybe you should greatly limit that restricted area for it makes no sense in term of travel distance.

I use a serie of mods who do not change towns or frogmen behaviors (fishing, UI, wandering traders, blueprints)

My feedbacks of life in a city :
- With shop counters unfrequented, it's almost pointless to have one. It's faster to go sell in shops directly. But it's not fun and I think the shop counter should sell at full price. If only someone came to buy something...
- If I take the example of Mongrel, the city has a grain silo but no field. And it's impossible to build a wheat farm. Same with the ore drill. Impossible to build refining stuff outside, so the potential of intown development is highly limited. My proposition to make life in a city would be to allow the ability to "buy" plots in towns. Mongrel has a lot of protected available space but no development is even possible and cities are stagnant. Meaning the impact of the player on the town is non existant. Missing a real economy hinders a lot the fun of playing in town, thus making houses pointless, unless for the beginning with a research bench and a protected bed...
Last edited by Hiztaar on Fri Mar 02, 2018 9:22 pm, edited 1 time in total.

Hiztaar
Posts: 21
Joined: Mon Nov 09, 2015 1:32 pm
Location: Paris

Fri Mar 02, 2018 9:12 pm

I just reproduced the bug of the swarm devouring the frogmen prisonners. Without any mod. It's systematic.

Plus, guards tend to chase frogmen then die/disappear/enter a purification frenzy and go kill frogment forever somewhere.

I saw the town was updated for the last version. The removal of the general store makes it impossible to find Fabrics, thus denying any suitable indoor weaponry industry. Maybe you should add fabrics in sale to other merchants ?

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Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
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Sat Mar 03, 2018 1:10 pm

1. Seems like an oversight, removing head from their inventory used to kill them i believe.

2. I think there's a list of products people would buy from your counter, but it's very short. If i'm not mistaking, they won't buy any weapon or armour, nor raw materials, but will grab food or alcohol, and maybe something else, not sure.

4. I remember, back in some older version, the behaviour of fogmen was similar towards anyone you'd put on a prisoner pole at their deathyard. They would spawn infinitely and run towards it to pray(?) and then devour the poor captive.

Since Mongrel is essentially a part of fog islands, and cages are, essentially, the same as prioner pole, i guess fogmen think it's time to pray and feast, whenever you put someone into cage there.

More than that, i think those infinitely spawning fogmen aren't counted towards global fogmen population, therefore, they'll never stop coming and their number will never be reduced, untill prisoner is eaten.

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