[FIXED][0.98.27] Gate must be open for wall crossbows to work

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Menace
Posts: 20
Joined: Tue May 29, 2018 6:48 pm

Thu May 31, 2018 5:51 pm

Hi there

My second bug report :)

This one is hard to pin down.
I'll try my best to describe what's going on.

I build a gate, and then extend the walls out a bit, so I can have crossbow men on the walls shooting badguys banging on my gate.

When the gate is closed the guys on the crossbows will leave the wall just fine to eat or what not. But they will not go back to their crossbow.

If you force them there, they will run to the gate and open it. Then run to their crossbow position. After this the gate can be closed again, until the next guys goes to eat or somthing.

I think is has to do with bad pathfinding/navmesh.
1. Sometimes it's fixed using the reload solution (rarely).
2. Import seems to be no more reliable than reload.
3. I tried the "shift+F12" and redid the navmesh. No result.
4. I tried the "Fix stuff" (I forget the exact name for the button), and it fixes stuff every time I do a reload, but fixes nothing (that i can tell).
5. I tried removing a building that was quite close to the wall (watch tower), and that fixed it on one side of the gate, but not the other.

I'm not sure I was of much help to you dev's on this one. But at least you now know about it, if you didn't already.
Last edited by Menace on Fri Jun 08, 2018 10:49 pm, edited 1 time in total.

Menace
Posts: 20
Joined: Tue May 29, 2018 6:48 pm

Sun Jun 03, 2018 11:09 pm

Updated to 0.98.29.

Issue persists.

Menace
Posts: 20
Joined: Tue May 29, 2018 6:48 pm

Fri Jun 08, 2018 10:48 pm

Update to 0.98.30

Issue resolved!!!!

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