Unique recruited NPCs should not respawn on import

Post Reply
Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Wed Jun 27, 2018 10:20 am

Apparently it was already this way, but it changed recently? Anyway, now that we have an import dead npcs option, I think it should prevent recruited uniques to spawn too.
Last edited by Ocram on Wed Aug 01, 2018 10:10 pm, edited 3 times in total.

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Wed Jun 27, 2018 6:50 pm

What makes you think they do respawn now?

Don't know about every unique recruit, and can't test them all, for i have no idea where did i originally get most of them anyway, but i've just imported and visited Burn's tower (3rd time in recent history? 5th? I can't tell) and just as always, he wasn't there, because he sat in his shack on my outpost. As always.

I vaguely remember where did i recruited Ruka, but i doubt it's really necessary to go there and look for her twin.

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Wed Jun 27, 2018 7:03 pm

if a unique recruit is again able to be recruited then its a bug, as they have a check system to make sure they do not re-spawn again.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Wed Jun 27, 2018 7:40 pm

I'm talking between imports, should probably have specified in the title, my bad.
If you referred to import too, I can confirm Hobbs, Miu, Hamut and Green, but as far as I remember it always worked this way since 0.97.6, pretty sure Ells always spawned too.

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Wed Jun 27, 2018 8:09 pm

Ocram wrote:
Wed Jun 27, 2018 7:40 pm
(...) I can confirm Hobbs, Miu, Hamut and Green (...) Ells (...).
That's odd, they have all got their "Unique" tag intact in the FCS. It's either something messed up in the code, or your mods. Could you check if they've got the tag in your FCS, with all mods enabled? They're in the "Characters" section, just open them up and scroll all the way down, unique tag should be second last.

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Wed Jun 27, 2018 8:15 pm

Without mods enabled, same behaviour.

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Wed Jun 27, 2018 8:16 pm

Well then, this should definitely go to the bug report.

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Wed Jun 27, 2018 8:49 pm

zipup and upload the affected save folder for the Devs to look over.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Thu Jun 28, 2018 9:02 am

testuniquesWOimportdead.rar
w/o import dead checked
(354.33 KiB) Downloaded 187 times
testuniquesWimportdead.rar
w/ import dead checked
(326.51 KiB) Downloaded 269 times
They are just new games with hobbs recruited tho....

ronvandorp
Posts: 58
Joined: Thu Mar 01, 2018 12:32 pm

Thu Jun 28, 2018 11:17 am

I have 2 unique Ruka's in my current game and had similar experience with previous games.

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Thu Jun 28, 2018 1:52 pm

Odd, i remember that topic about duplicated Ruka, and i've not found her in Squin either. Maybe it's not the code after all.

By the way, it might've been caused by no import upon certain update. I'd say it's preferred to import after updates, even if the game doesn't tell you to, just in case, to avoid possible small glitches.

Assumption: Those characters might've been altered at some point, and game didn't count recruited ones as the same character, since stats, and probably IDs as well, were changed. So they doubled, and since your squad got, say, Ruka (internal ID ruka_001_squin_old), the other Ruka (internal ID ruka_admag_new_buffed), the game keeps to spawn her. IDs are made up, but i hope you get the idea.

Test suggestion: Try to dismiss your affected characters, recruit their twins, save to another slot, import, and see what happens.
Last edited by Sol Lignum on Sat Jul 07, 2018 10:36 pm, edited 1 time in total.

User avatar
SirDuke
Posts: 15
Joined: Sat Jul 07, 2018 11:04 am

Sat Jul 07, 2018 11:14 am

I can tell that "Headshot" is always respawning on import.

lakired
Posts: 8
Joined: Mon Jul 09, 2018 3:34 am

Mon Jul 09, 2018 6:37 am

Had this happen with Ruka. On the experimental branch, imported my current game to try to fix a separate bug I'm experiencing and a second Ruka was available in Squin to recruit.

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Wed Aug 01, 2018 10:12 pm

Wrongly marked as fixed, or it was and now it's happening again, either way.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 15 guests