[Fixed][0.09.49/0.09.50] Still not assigning buildings to my town on import...

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bk3000
Posts: 228
Joined: Sat Feb 25, 2012 7:36 am
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Tue Aug 14, 2018 6:52 pm

Just before the last update I had to rebuild a lot of my things so that they would be considered part of my town. Quite a number of buildings are affected. You can click on quite a few things and find they aren't registered to my town. It isn't that these things are still affected by the old bug... because new stuff (since it was "fixed") is affected too. I'm not even sure there is a pattern to it. But I do know this bug is craftier than previously assumed. And you've only made it angry.

Stuff without a town listing -
all my storage sheds (from a mod).
Iron Refinery
Steel Refinery
Copper Alloy Bench
Raw Iron Storage box
Grain Silos (just built before import)
Wells (also just built before import)
Water tanks
Wind turbines(just rebuilt before import)
Biofuel distillery
All my farms
Torches
benches (outside, but inside ones seem okay).
tables
animal feeders
food barrels
Stone processor
Corpse Furnaces
All external node-mounted lights (including one I just rebuilt).

Interestingly I found something with a "Nowhere" town listing (incorrect), but distinct from having no designation at least.
Market Tent Big (probably mod added).
A few pieces of wall also seem to belong to "Nowhere", but most of it is correct. A few pieces also seem to belong to "Holy Farm" - they are fairly close to it but I placed them legitimately. Nothing has been put in place by the editor. Those wall pieces are still "owned" by my faction which seems to allow me to upgrade them, but the dismantle button is gone.

My large buildings seem correct. Turrets seem okay. Looks like a pattern after all. Building shells seems alright, and internal furniture seem alright. External furniture etc is hosed... all of it. For the most part... this base is totally hosed. I'll either have to wait one more update before importing from the last save, rebuild the base entirely (and perhaps on each import), or try to play on the last save I made before importing.
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town_data_lost.7z
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Last edited by bk3000 on Thu Aug 16, 2018 9:28 pm, edited 2 times in total.

bk3000
Posts: 228
Joined: Sat Feb 25, 2012 7:36 am
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Tue Aug 14, 2018 9:17 pm

0.09.50 just dropped... I think you've gone backwards on this.

I re-imported from the same old save. Now things are worse. The things that lack a town designation (like the Wind Generators) still lack it. The things assigned to "nowhere" (incorrect) still are assigned to "nowhere". But there is one big change - everything before that belonged to my town now belongs to Holy Farm. From building shells to interior furniture. It still lists my faction as the owner though. That was true before. The dismantle button is gone for all things Holy Farm. I can build new right next to them, and the new stuff has the correct town designation.
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town_data_worse.7z
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someone
Developer
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Wed Aug 15, 2018 1:52 pm

Do you have any mods that add towns?

bk3000
Posts: 228
Joined: Sat Feb 25, 2012 7:36 am
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Thu Aug 16, 2018 9:27 pm

I do have mods that add towns. I don't know maybe that's a factor. I didn't see any new buildings spawning in the middle of my stuff though - which is what I presumed might happen.

In any case the last update fixed it (without me adding/removing mods), so thanks.

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