Problems with World Diplomacy and import
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Mr.Pocketz
- Posts: 1
- Joined: Thu Sep 06, 2018 9:49 pm
Hey, so I captured all three leaders of The Holy Nation. The Shek took over most of the South, the Fogmen took over the military outposts, the Flotsam Ninjas took Rebirth and Blister Hill. Roaming squads of stray paladins, beserkers to replace starving bandits. That was awesome! Then I imported my game, and I was still allied with the Shek but all of The Holy Nation's bases were theirs again. The cities, Rebirth, the mines. I can't import my save knowing that all of that will be changed back. Please fix this somehow someway.
You must have imported without selecting "Import Dead NPCs".
Similar problems here after handing in both High Inquisitor Seta (Stack) and High Inquisitor Valtena (Okran's Shield). Stack and Bad Teeth are both green and successfully conquered, due to my existing alliance with the Shek.
I'm currently running around with Phoenix on my shoulder, but Esata the Stone Golem and Bayan are both now missing from Admag, so I can't hand him in there. For shits and giggles, I decided to run all the way back to Blister Hill, discovering that it had been taken over by the Flotsam Ninjas. Upon seeing that, another lengthy march to Flotsam Village, on the off chance I could hand in Phoenix there, but you guessed it... Moll was now missing too.
If I try importing a save, it buggers everything up with 'Import Dead NPC's' unchecked. The HN towns are back under their control and I no longer have Phoenix as my prisoner. Trying with 'Import Dead NPC's' checked, Moll, Esata the Stone Golem and Bayan are back where they should be, but Phoenix is no longer a prisoner and all the HN locations are red, unconquered.
It's more brokety-broke than a broke thing that's broke...
The only thing I haven't tried is killing Seta, Valtena and Phoenix. I always hand them in, but maybe the only workaround is killing all three instead of handing them in? If anyone can confirm that?
I'm currently running around with Phoenix on my shoulder, but Esata the Stone Golem and Bayan are both now missing from Admag, so I can't hand him in there. For shits and giggles, I decided to run all the way back to Blister Hill, discovering that it had been taken over by the Flotsam Ninjas. Upon seeing that, another lengthy march to Flotsam Village, on the off chance I could hand in Phoenix there, but you guessed it... Moll was now missing too.
If I try importing a save, it buggers everything up with 'Import Dead NPC's' unchecked. The HN towns are back under their control and I no longer have Phoenix as my prisoner. Trying with 'Import Dead NPC's' checked, Moll, Esata the Stone Golem and Bayan are back where they should be, but Phoenix is no longer a prisoner and all the HN locations are red, unconquered.
It's more brokety-broke than a broke thing that's broke...
The only thing I haven't tried is killing Seta, Valtena and Phoenix. I always hand them in, but maybe the only workaround is killing all three instead of handing them in? If anyone can confirm that?
These conditons vary based on who is alive but to anyone who is missing unique bosses...
Sheck HQ is moved to Stack once taken over so look for Bayan and Esata here.
Flotsam HQ is moved to Blister HIll so you should find Moll there if she is alive.
Sheck HQ is moved to Stack once taken over so look for Bayan and Esata here.
Flotsam HQ is moved to Blister HIll so you should find Moll there if she is alive.
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