[SOLVED] Inaccessible location / characters can't navigate to area

Post Reply
StrawberryZA
Posts: 3
Joined: Fri Jan 11, 2019 3:15 pm

Fri Jan 11, 2019 3:26 pm

I have set up a base on the border between Stobe, and Green Beach.
Map Location.jpg
Map Location.jpg (589.56 KiB) Viewed 3030 times
There is a nice little plateau here with iron, water, stone, and copper for a base.
However, the area with water has become inaccessible for some reason:
Pathing error.jpg
Pathing error.jpg (789.69 KiB) Viewed 3030 times
I have tried ctrl f11/ctrl shift f11, and importing the save multiple times. I'm at a loss as to how I can fix this. I really like the location, and don't want to abandon it.
Any suggestions welcome!
Last edited by StrawberryZA on Fri Jan 11, 2019 10:26 pm, edited 2 times in total.

someone
Developer
Posts: 360
Joined: Fri Aug 23, 2013 6:00 pm
Contact:

Fri Jan 11, 2019 6:01 pm

The ctrl-shift-f11 shortcut should fix it. Make sure the camera is within the inaccessible area when you try it.

StrawberryZA
Posts: 3
Joined: Fri Jan 11, 2019 3:15 pm

Fri Jan 11, 2019 6:23 pm

someone wrote:
Fri Jan 11, 2019 6:01 pm
The ctrl-shift-f11 shortcut should fix it. Make sure the camera is within the inaccessible area when you try it.
I wish it did, mate but i'm having no joy
I've attached a save file. perhaps if anyone is feeling particularly helpful they could see if the error is reproduced on their end?
Attachments
009.7z
(3.75 MiB) Downloaded 166 times

User avatar
Bookhorse
Posts: 137
Joined: Mon Feb 13, 2017 9:37 am

Fri Jan 11, 2019 8:10 pm

I'm not sure if that's what you meant, but I loaded up your save and wells were inaccessible, but when I hit ctrl+shift+F11, your farm workers started to haul water from them, and I managed to get some characters close and behind them.
Image
Is that what you were asking about?
I saw your save is from 1.0.9 version of the game, I just installed fresh 1.0.10. Doubt that matters, but I dunno.

StrawberryZA
Posts: 3
Joined: Fri Jan 11, 2019 3:15 pm

Fri Jan 11, 2019 10:26 pm

Thanks for all the help, guys! I'm not sure what I was doing incorrectly before, but debugging the pathing/navmesh with ctrl+shift f11 actually does work. I was just being dumb, I guess

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 11 guests