1.0.23 Perhaps combat related bug with my mod, no crashdump but got a save

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LyranRenegade
Posts: 42
Joined: Fri Dec 01, 2017 11:57 pm

Wed Apr 17, 2019 1:57 am

quicksave.zip
(4.58 MiB) Downloaded 53 times
Kensh_logi.zip
(33.89 KiB) Downloaded 139 times
Ranshin Ronin.zip
(730.85 KiB) Downloaded 47 times
Only mod is the one attached.
The savegame is right during a big, chaotic battle in the city-center.
I've tried loading it up a few times and game always crashes within the minute.

[As said in other post, this mod crashes also immediately when you pick the gamestart 'off to rico' instead of 'off to ranshin']
[Edit: last bug has been fixed in 1.0.25 I guess.. starting char had no clothes.. Just a plank and a power core..]

LyranRenegade
Posts: 42
Joined: Fri Dec 01, 2017 11:57 pm

Sat Apr 20, 2019 12:46 am

Bump this one, because it keeps happening with my mod, in which a lot of chaotic battles can take place..
1.0.25 as well.

Same kind of conditions, big fight in town between various different factions.

It could be related to the fact there are some contradictory alliances in place.
Faction A alled with B and C. Faction B and C killing each other, faction A helping allies getting confused..?

[Neutral, coexistence, etc.. it can become quite confusing for the AI I reckon, could perhaps well be some situation arises that hasn't been taken into account?]
Game just crashes to desktop, no dump, with windows saying null pointer.


More specifically, faction A [ranshin] is allies with Rebel Farmers.
Rebel Farmers attack neutrals at times.. Ranshins help them, get in fight with traders guild or mercs that way. [Which are neutral really].

Then Slavers or UC come along, they are enemies of both Rebel Farmers and Ranshin.
Bounty-hunters join the fray because well, bounties everywhere..

I don't know what happens, just that it's really fun to watch the ensuing chaos and that's it's real unfun to watch it crash to desktop every few times such a thing occurs.
[So not consistent, which is both a good and a bad thing I suppose.. bad actually because it's hard to find the bug.. so, good luck Lofi-friends!]

Also, each time Ranshins win a battle there are some conditions in place to temporarily leave the enemy alone, for this I used flag_temp_ally in some cases. Could that be perhaps be a cause? [So, the idea is, they leave the enemy alone, would they choose to attack again, it's on but otherwise the fight is just over was the idea.. But it could well coincide with the crashes... just guessing..]

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