Wounded characters, with or without bandages, will occassionally drop unconcious for about 8-9 seconds when a fight starts. It doesn't always happen, been when it does happen it can happen several times and is exploitable for very fast toughness training.
To see it most often you probably need to be running a single character in a squad. More characters than that and its harder to notice with everything else going on. Two situations where I have commonly seen it.
1) Kidnap a wounded dust/hungry bandit, bandage his wounds, pick him up and carry him off somewhere. Put him down while stealthed, move a little ways off, wait for him to awake and get to his feet. Unstealth and attack. As the fight starts, the bandit will sometimes instantly drop unconcious before you get close enough to do any damage.
2) Have your own character be a slave in rebirth. Escape and get into fights as often as it is possible to do so. Guards kindly bandage you up, so you are unlikely to die, but subsequent fights will have your character at varying degrees of woundedness. Some of those fights the character will fall over uncouncious with a very short timer, when he wakes up, click to get him to stand up (for the toughness bonus XP), and sometimes he'll fall uncouncious immediately for another 8-9 seconds. This can repeat several times in quick session until the character finally goes uncouncious for the more usual minute+. The fact it can quickly repeat is what makes it exploitable for Toughness gain.
[1.0.32] Chars Going Unconcious In Battle For No Obvious Reason
This is a save of one of my games where I can consistently reproduce the problem, though it is not 100%.
The save has one character, she is standing at the Exiles Camp. Band of Bones are not yet hostile. Walk her over to where they are sitting and they should start attacking her. She is badly wounded already so she'll be knocked unconcious very quickly. This will initially be for over 2 minutes. The interesting bit happens when she wakes up and "plays dead".
Click on the ground beside her to force her to stand up. One of two things will happen that depends on how quickly the Band of Bones are at attacking her:
1) If she gets to her feet without anyone aggroing her, then she will stay on her feet until they poperly land a blow that knocks her unconcious again.
2) If they begin to attack before she gets to her feet, then even though they don't actually appear to land any blow (her wounds don't change), as soon as her standing up animation completes, she will immediately fall unconcious again for about 9 seconds.
So the trigger appears to be if any character is moving to attack her while she is performing the standing animation after "playing dead".
The save has one character, she is standing at the Exiles Camp. Band of Bones are not yet hostile. Walk her over to where they are sitting and they should start attacking her. She is badly wounded already so she'll be knocked unconcious very quickly. This will initially be for over 2 minutes. The interesting bit happens when she wakes up and "plays dead".
Click on the ground beside her to force her to stand up. One of two things will happen that depends on how quickly the Band of Bones are at attacking her:
1) If she gets to her feet without anyone aggroing her, then she will stay on her feet until they poperly land a blow that knocks her unconcious again.
2) If they begin to attack before she gets to her feet, then even though they don't actually appear to land any blow (her wounds don't change), as soon as her standing up animation completes, she will immediately fall unconcious again for about 9 seconds.
So the trigger appears to be if any character is moving to attack her while she is performing the standing animation after "playing dead".
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