Deadcat Village East Bugs

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JCD
Posts: 6
Joined: Sat Jul 06, 2019 11:26 pm

Thu Aug 22, 2019 6:26 pm

The deadcat village near blackscratch is a bit out of place to begin with, but I also find it a bit buggy. The gates are locked and closed by default, as they have no gate guards. The northern deadcat village has no gates, so it didn't need gate guards, which is why I think this mistake was made. Another issue is that the dialogue of everyone in this village seems to suggest that they are in cannibal territory, but this is obviously not the case. I see another fishing village in the FCS that is owned by the UC. However, I do not see this village used anywhere in the game. I think what happened was that the developers accidentally made this village a deadcat fishing village, when it was meant to be the UC ones. They are named exactly the same, and everyone I have asked about this has stated that they never even go to this area in the first place, so they didn't notice anything.

JCD
Posts: 6
Joined: Sat Jul 06, 2019 11:26 pm

Thu Aug 22, 2019 10:43 pm

This is not a bug. I had reactive world enabled without realizing it. This is a bug with that mod. Sorry for wasting your time.

JCD
Posts: 6
Joined: Sat Jul 06, 2019 11:26 pm

Thu Aug 22, 2019 10:46 pm

Wait a second... no its not reactive world. Reactive World mod actually has a fix for this bug, and makes the village a UC fishing village. I only see the bug when I have Reactive World turned off (modless).

JCD
Posts: 6
Joined: Sat Jul 06, 2019 11:26 pm

Fri Aug 23, 2019 1:20 am

I have filmed the bug in a video because this is the easiest way for me to show what I am talking about.

https://youtu.be/-yrsNgTkKeI

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