Consistent, reproducible. Have tested on walls level II and III so far, using Harpoon Turret Mk II [light] if that matters.
Of note, the game still seems to consider them to be manning the turret until I move them; but they cannot path inside the base despite appearing to be in the middle of the wall, they are always outside and can't path into base until I open the gate. They are attackable in melee by NPCs in this state even before I move them (from outside the walls).
This happens on every game load, whether or not the camera is anywhere near them when I load in.
[1.0.50] On every game load, all Turret guards are inside / under the wall, outside the base.
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