[1.0.55] "0xC0000005: Access violation ..." when exiting the program

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Xanarof
Posts: 7
Joined: Mon Jun 14, 2021 2:48 pm

Sat Jun 19, 2021 12:55 am

Call stack:
> kenshi_x64.exe!00000001406f2513() Unknown
kenshi_x64.exe!000000013fb265a8() Unknown
kenshi_x64.exe!000000013fb1cdef() Unknown
kenshi_x64.exe!00000001402009eb() Unknown
kenshi_x64.exe!000000013ffdf17a() Unknown
kenshi_x64.exe!000000013ffdfb83() Unknown
kenshi_x64.exe!000000013ffdeb69() Unknown
kenshi_x64.exe!000000013fe321bf() Unknown
kenshi_x64.exe!00000001400117f8() Unknown
kenshi_x64.exe!000000013fe2ead6() Unknown
kenshi_x64.exe!000000013fe49004() Unknown
kenshi_x64.exe!0000000140011712() Unknown
kenshi_x64.exe!0000000140201dff() Unknown
kenshi_x64.exe!000000014020a5fe() Unknown
kenshi_x64.exe!000000014020c5ef() Unknown
kenshi_x64.exe!00000001400bbb6a() Unknown
msvcr100.dll!000000006e420c4b() Unknown
kenshi_x64.exe!0000000140684e36() Unknown
kernel32.dll!0000000077125a4d() Unknown
ntdll.dll!000000007725b831() Unknown

I have mods turned on but crash at the exit was observed early without them. And today I decided to catch it.
Small part of output log which concerned the error discussed is presented here:
'kenshi_x64.exe' (Win32): Unloaded 'C:\Games\Steam\steamclient64.dll'
'kenshi_x64.exe' (Win32): Unloaded 'C:\Windows\System32\secur32.dll'
'kenshi_x64.exe' (Win32): Unloaded 'C:\Games\Steam\vstdlib_s64.dll'
'kenshi_x64.exe' (Win32): Unloaded 'C:\Games\Steam\tier0_s64.dll'
Exception thrown at 0x00000001406F2513 in kenshi_x64.exe: 0xC0000005: Access violation reading location 0x000000000000006B.

PS. Huge part of output log is filled by exceptions from boost::filesystem::filesystem_error. I'll write this another time.

Xanarof
Posts: 7
Joined: Mon Jun 14, 2021 2:48 pm

Thu Jun 24, 2021 12:19 am

Another case.

Without any mods.
Start new game for trader.
Save.
Exit.
Crash.

Call stack:
kenshi_x64.exe!0000000140c42513() Unknown
kenshi_x64.exe!00000001400765a8() Unknown
kenshi_x64.exe!000000014006cdef() Unknown
kenshi_x64.exe!00000001402afccf() Unknown
kenshi_x64.exe!000000013ffe6e18() Unknown
kenshi_x64.exe!00000001406a8765() Unknown
kenshi_x64.exe!000000014075a5d9() Unknown
kenshi_x64.exe!000000014075c5ef() Unknown
kenshi_x64.exe!000000014060bb6a() Unknown
msvcr100.dll!000000006ed00c4b() Unknown
kenshi_x64.exe!0000000140bd4e36() Unknown
kernel32.dll!0000000077815a4d() Unknown
ntdll.dll!0000000077a4b831() Unknown
'kenshi_x64.exe' (Win32): Unloaded 'C:\Games\Steam\steamclient64.dll'
'kenshi_x64.exe' (Win32): Unloaded 'C:\Windows\System32\secur32.dll'
'kenshi_x64.exe' (Win32): Unloaded 'C:\Games\Steam\vstdlib_s64.dll'
'kenshi_x64.exe' (Win32): Unloaded 'C:\Games\Steam\tier0_s64.dll'
Exception thrown at 0x0000000140C42513 in kenshi_x64.exe: 0xC0000005: Access violation reading location 0x000000000000006B.

Or without saving:
Unhandled exception at 0x000007FEFD78B3DD in kenshi_x64.exe: Microsoft C++ exception: Ogre::InternalErrorException at memory location 0x000000000021EFF0.

I think that I'll leave the game for a month or two until better times. Hopefully this will be enough for refactoring of objects handling.

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