There are a few dialogs that trigger on freeing from slavery on certain characters that have a check for whether the player is in talking range as a condition, normally wouldn't be an issues, but because you can trigger these by purchasing them, the player is often not in talking range when they are triggered. In this scenario, they end up causing the characters to freeze up, never doing anything. Since their AI never got updated by the dialog.
The three cases I have found of it are the following dialogs:
Freed from slavery tough
Thug bought me from slavery
Bought shek from slavery
In my testing, simply removing that condition fixes this scenario. As it ensures the dialog plays as intended.
[v1.0.55] Broken dialog when freed from slavery
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