Always Hit on same Limb

Post Reply
resawlin
Posts: 3
Joined: Fri Apr 22, 2022 3:37 pm

Fri Apr 22, 2022 3:41 pm

I got a schorched martial arts fighter that i maxed his dodge skill to 100. also got %20 skill bonus on dodge by armour. when i get any combat with this character, he gets hit by same limb: right leg. His leg is not artifical, it is organic and original leg of character. I tried to set this limbs hit chance to 1 (vanilla 80) but nothing changed. always got hit from right leg. No matter if attacker is bonedog, skimmer, iron spider, bandit or paladin.

User avatar
Shidan
Moderator
Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Fri Apr 22, 2022 5:17 pm

I'd suggest uploading the save. If there is something odd about his hit chances, it will be in the save data. Which is also possibly why editing the hit chance didn't help, since it is saved in the save instead.

resawlin
Posts: 3
Joined: Fri Apr 22, 2022 3:37 pm

Fri Apr 22, 2022 6:39 pm

ok, i attached the latest save, i found a temporary solution that overcharging limb's hitpoint. i will also attach a mods list here. character's name is soto also. i didnt look any other character if they have same problem cuz soto is my main char, so if there maybe something wrong save, not character. just sayin
Attachments
Screenshot_2.png
Screenshot_2.png (9.09 KiB) Viewed 401 times
Screenshot_1.png
Screenshot_1.png (10.56 KiB) Viewed 401 times
soto.rar
(6.14 MiB) Downloaded 35 times
Last edited by resawlin on Fri Apr 22, 2022 6:42 pm, edited 1 time in total.

User avatar
Shidan
Moderator
Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Fri Apr 22, 2022 9:41 pm

Unsure how it happened, unless you accidentally did it via save editing, but your character had a hit chance multiplier of 0 on all their other limbs, so they could never be hit.

I've reverted their hit chances to vanilla values manually, which should stop it from happening.
Attachments
soto fixed.zip
(8.8 MiB) Downloaded 39 times

resawlin
Posts: 3
Joined: Fri Apr 22, 2022 3:37 pm

Fri Apr 22, 2022 9:47 pm

oh i must accidentally changed them while learning to save editing, thanks for the solution. however i would be great ypu teach me how to edit hit chances so i dont touch them next time.

User avatar
Shidan
Moderator
Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Sat Apr 23, 2022 8:48 pm

It's these values right here:
Image

hit0, hit1, hit2, etc are the base hit chances for each part. While the hitmult0, hitmult1, hitmult2, etc are multipliers that can make a limb more or less likely to be hit.

In your case, all the base chances were half what they normally are supposed to be, though while odd it would not have affected anything since the chances are all relative. But your multipliers were all 0, except the last one hitmult6, which governs the right leg. So the game was always going to hit it, since the others had no chance of being hit.

resawlin
Posts: 3
Joined: Fri Apr 22, 2022 3:37 pm

Sat Apr 23, 2022 8:55 pm

oh ok, i edited the hit X values myself while trying to solve this problem but i dont know what happened to hitmultx values. thanks for the lesson.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 11 guests