Version 1.0.55 x64 (Newland)
Simple to replicate. Depending on the bleedrate of the race saving and loading a game can result in their bleeding value going up or down. It appears to be (Bleeding)(Bleedrate)(1.2)
So assuming 1.0 Bleeding on each of these races by saving the game and loading that save once that 1.0 bleeding becomes...
Skeletons 0.1 Bleedrate = 0.12
Hivers 0.3 Bleedrate = 0.36
Sheks + Scorchlanders 0.9 Bleedrate = 1.08
Greenlanders = 1.2
I show it off in this video below. A single Nodachi hit becomes much much worse. It may seem pretty random but because bleeding value is squared to determine blood lost it could lead to more downtime or even a death for a save/load happy player. You can replicate it very easily by making a Greenlander Wanderer and picking a fight with Molly before she gets to the bar. Save and then load once you are hit (Rinse and repeat) and before too long you'll be bleeding out to death.
https://www.youtube.com/watch?v=qz_zBiK2ufo
A unit's bleeding value is multiplied upon saving then loading.
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