This is probably not a real bug but I would love to see it fixed/changed anyway because it is very annoying behavior.
When I order my character to move and that move happens to end up on the inside of a building that happens to be locked my character automatically starts attacking the locked door. If this happens in town then my character will be considered breaking the law despite me never giving the character the order to do something illegal. Which gets you attacked/arrested and then you are stuck with a bounty/in jail/slavery.
Please make it so that characters do not engage in illegal activity unless I specifically order them to do so. So no more attacking locked doors just become I ordered a move order.
Characters attack closed doors when ordered to move, get arrested for it. [Version 1.0.64]
Just found out that if you order a character to open a locked door you get the same problem and they will start to attack the door if it is locked. I would rather see this changed to the character mentioning that the door is locked and they can't open it and then doing nothing instead of immediately jumping into criminal activity.
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