Visual Bugs
Ceiling lamps stick out through the top of buildings.
I've noticed this with the ordinary Ceiling Lamp and the Longhouse. You can see a little bit of the wire sticking out on the roof (floor 1).
EDIT: It's only visable if there are characters in the house.
I've noticed this with the ordinary Ceiling Lamp and the Longhouse. You can see a little bit of the wire sticking out on the roof (floor 1).
EDIT: It's only visable if there are characters in the house.
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A small part of the Leviathan neck can be seen sticking out while it walks around. It keeps poking in and out as it walks.
It also happens during their eating animation but its harder to spot.
Both the adult and pup versions have this problem.
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I've also seen a leviathan with detached floating eyes, all 4 of its eyes where moving slighting ahead of its body in accordance with its natural movements. I've only seen it happen once so far and forgot to take a picture, sorry.
It also happens during their eating animation but its harder to spot.
Both the adult and pup versions have this problem.
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I've also seen a leviathan with detached floating eyes, all 4 of its eyes where moving slighting ahead of its body in accordance with its natural movements. I've only seen it happen once so far and forgot to take a picture, sorry.
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- screenshot_6.jpg (243 KiB) Viewed 50303 times
When first entering a game running fullscreen, it starts in a lower resolution than specified in the config. This happens both with and without borderless mode. As can be seen in the following screenshot, the inventory grids overflows:

Workaround:
Alt tabbing out and in again fixes the resolution, but with temporarily blank HUD elements:

Selecting other characters and moving the mouse around fixes the HUD elements.

Workaround:
Alt tabbing out and in again fixes the resolution, but with temporarily blank HUD elements:
Selecting other characters and moving the mouse around fixes the HUD elements.
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espresso_junkie
- Posts: 16
- Joined: Wed Jan 17, 2018 6:29 pm
I only noticed this under a very specific visual situation. Using my custom ReShade I noticed there is an un-masked (un-erased) part of the dust clouds graphic. This in itself is no biggie by itself but if overlapped with this section itself or other parts of dust can start to show. Erasing this should add to the softness of the dust.
Figured I would share since this is a nice easy fix.
EDIT: Added more examples.
Figured I would share since this is a nice easy fix.
EDIT: Added more examples.
I've found a number of visual bugs concerning spotlights poking through the walls of some of the buildings.
Here are 7 Spot Lights placed on a Storm House, all poking through.
Storm Houses seem strange in this regard as not all Storm Houses have the same visual bugs, if you have several Storm Houses placed and fitted with Spot Lights and you compare the same placement locations of the lights between the different Storm Houses, you'll find that some Spot Lights poke through and some don't.
Here are 7 Spot Lights placed on a Storm House, all poking through.
Storm Houses seem strange in this regard as not all Storm Houses have the same visual bugs, if you have several Storm Houses placed and fitted with Spot Lights and you compare the same placement locations of the lights between the different Storm Houses, you'll find that some Spot Lights poke through and some don't.
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- screenshot_14.jpg (287.51 KiB) Viewed 50269 times
Last edited by Vandala on Fri Feb 02, 2018 6:45 am, edited 1 time in total.
I've found a number of visual bugs concerning spotlights poking through the walls of some of the buildings.
This one is a Spot Light on a Snailhouse.
This one is a Spot Light on a Snailhouse.
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- screenshot_22.jpg (293.41 KiB) Viewed 50269 times
I've found a number of visual bugs concerning spotlights poking through the walls of some of the buildings.
This one is a Spot Light on a Bughouse.
This one is a Spot Light on a Bughouse.
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- screenshot_28.jpg (277.03 KiB) Viewed 50269 times
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- screenshot_26.jpg (330.52 KiB) Viewed 50269 times
Found a little weird-looking spot in the Stephouse. (POST - 1 of 2)
It's the texture of the wall underneath that is poking out because the lower wall and higher wall don't line up perfectly.
I've checked several Stephouses, they all have the exect same bug.
I have 3 more pictures showing this from different angles, please check my next post as I can only attach 3 pictures to a post.
EDIT: This bug happens on both sides of the building.
It's the texture of the wall underneath that is poking out because the lower wall and higher wall don't line up perfectly.
I've checked several Stephouses, they all have the exect same bug.
I have 3 more pictures showing this from different angles, please check my next post as I can only attach 3 pictures to a post.
EDIT: This bug happens on both sides of the building.
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- screenshot_20.jpg (163.96 KiB) Viewed 50269 times
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- screenshot_18.jpg (310.6 KiB) Viewed 50269 times
Last edited by Vandala on Fri Feb 02, 2018 6:44 am, edited 1 time in total.
Check the numbers of the Leviathan Attack stat in the lower left.
Not only does it show a rather large number, but it's also in the negative, and it shows two different values for the attack stat (the normal strength stat is still visible underneath).
This is the only time I've seen this. This is Kenshi version 0.97.6
Not only does it show a rather large number, but it's also in the negative, and it shows two different values for the attack stat (the normal strength stat is still visible underneath).
This is the only time I've seen this. This is Kenshi version 0.97.6
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- screenshot_37.jpg (267.01 KiB) Viewed 50263 times
Here's 4 Round tables placed on the upper floor of a Snailhouse.
They are visible through the ceiling when observed from below looking up.
They are visible through the ceiling when observed from below looking up.
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- screenshot_44.jpg (194.73 KiB) Viewed 50257 times
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- screenshot_43.jpg (269.48 KiB) Viewed 50257 times
This one is might be a little hard to see.
This is an Edge Type 3 Spiked Club. If you look closely at its handle you can see that the textures don't line up perfectly.
I've placed the mouse pointer directly under the line of the split. I hope you can see it.
This is an Edge Type 3 Spiked Club. If you look closely at its handle you can see that the textures don't line up perfectly.
I've placed the mouse pointer directly under the line of the split. I hope you can see it.
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- screenshot_45.jpg (206.4 KiB) Viewed 50249 times
This isn't a visual bug, but I want to mention it anyway just in case.
The Watchtower has a cute little window on the end of its nose.
Which is weird since it can't possible serve any purpose even if its nose is hollow there would still be no way into that space, also the walls inside the towers are completely closed on that side so no light could possibly enter into the building from that window.
I just wanted to point that out in case this was an oversight.
The Watchtower has a cute little window on the end of its nose.
Which is weird since it can't possible serve any purpose even if its nose is hollow there would still be no way into that space, also the walls inside the towers are completely closed on that side so no light could possibly enter into the building from that window.
I just wanted to point that out in case this was an oversight.
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- screenshot_47.jpg (282.68 KiB) Viewed 50249 times
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- screenshot_48.jpg (383.03 KiB) Viewed 50249 times
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- screenshot_49.jpg (294.41 KiB) Viewed 50249 times
- KaktySDarK
- Posts: 15
- Joined: Tue Oct 08, 2013 7:08 pm
Clothing overflows with different colors, other artifacts are not noticed
Radeon hd 7850
Radeon hd 7850
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Can second AMD needs a little more TLC in the experimental... I think you guys may need to get an amd card soon for testing reasons I know its got nvidia logo on the load screen but this is crazy finally got to play it with out crashing and I see this. Its just so distracting and it randomly fluctuates with anything minus weapons and underwear. And since i can't strip the NPCs as much fun as an all nude run would be, its kind not playable as the white bits not rendering right start to sparkle of sorts since it changes so much every second its runing I dare say experimental might need an epilepsy warning for AMD users right now...
Oh running AMD R9 270x, and pretty positive this is related only to amd users, like above poster. Oh this is on latest experimental 98.4
Oh running AMD R9 270x, and pretty positive this is related only to amd users, like above poster. Oh this is on latest experimental 98.4
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