Super Crash

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PnzrNorm
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Joined: Mon Apr 15, 2013 5:52 am
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Fri Mar 28, 2014 3:55 pm

Yup. That looks like the crashdump.zip files I generate.

Speaking of which, I'm just gonna throw up this super crash right here since it may be related.
https://www.dropbox.com/s/hqiot42f2szhp ... 0.65.1.zip

Tydeus
Posts: 5
Joined: Fri Mar 28, 2014 10:13 pm

Fri Mar 28, 2014 10:32 pm

Hatsune_Neko wrote:they are working on fixing the super crash.
The super crash is caused by a memory leak with what is believed to be the current pathing engine. Next patch they should hopefully replace it with a new one fixing the super crash.

We welcome you to the forums but since you didn't provide much info on your crash ( I.E. ) a crash report there is not much they can do. or what you did to try and stop it on your own.
We also ask that you use search before posting. you will then notice this has been addressed recently many times. including some possible ways to slow the crashes down.
For one, turn NPC and pop sliders back to default levels.
don't run your game at 4x speed, it speeds up crashes.
While I have experienced this specific pathing related bug several times. I actually just encountered the "Super Crash" under a completely different setting that likely had nothing to do with pathing at all.

Here's what I remember happening, as well as the dump file: https://dl.dropboxusercontent.com/u/248 ... 0.65.1.zip
I had a guy working on a Hemp Farm which had 49 hemp stored in it and zero water(it was no longer producing anything), the character's inventory was also full with items and hemp. Having this character selected, I dragged one hemp from his inventory to the farm, where it went to "50", then I believe I switch to my well, put 1x water into his inventory, then clicked back to the farm adding the water. About this time I noticed that it finished crafting hemp and again had filled the character's inventory with hemp and set the farm to only having 49. Again, I tried to add hemp and reorganize my inventory so I could add more water, but this time I crashed after having picked up the entire stack of 50 hemp from the farm.

While there certainly were several other characters nearby that could have ran into issue with pathing, the timing, as well as the quirky functionality with the hemp stacks, leads me to believe that the stacks of hemp were the issue in this specific case.

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PnzrNorm
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Joined: Mon Apr 15, 2013 5:52 am
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Fri Mar 28, 2014 11:56 pm

Its not so much that pathing is causing the issue as there is a memory leak.
Essentially anything in the game that causes some value to change to another value, it requires a block of memory to perform the calculations as well as modify the value itself.
When it hits the limit allowed for memory, it causes the super crash to occur.

I've actually gotten this super crash from moving items in an inventory, giving chars a task to perform, and doing these things in rapid succession.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Sat Mar 29, 2014 2:55 am

Tydeus wrote:While there certainly were several other characters nearby that could have ran into issue with pathing, the timing, as well as the quirky functionality with the hemp stacks, leads me to believe that the stacks of hemp were the issue in this specific case.
There seems like there may be some unintended issues with certain items stacking oddly, this behavior seems to have coincided with the medkit merging being introduced and may be being caused by the associated code. Clearly your character shouldn't have been able to move a 50 stack of hemp, so like a sword stacking bug recently reported it may be a similar issue. I'm fairly confident that, if this is the case, once the issues with the medkit stacking code are sorted this sort of thing should be cleared up.

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PnzrNorm
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Sat Mar 29, 2014 6:57 am

Clawdius Talonious wrote:Clearly your character shouldn't have been able to move a 50 stack of hemp, so like a sword stacking bug recently reported it may be a similar issue. I'm fairly confident that, if this is the case, once the issues with the medkit stacking code are sorted this sort of thing should be cleared up.
However, it is possible to Shift + LMB click a stack of items, of any quantity, and they will drop the proper amount into the specified container (i.e. 1 in char inventories, 6 in large trader backpacks, 4 in shop counters, etc.).
For example, I'm able to select my stack of 800+ Building Materials and place them in different chars' backpacks and each click will drop 6 out of the total amount, but on the flip side, I have encountered crashes at every point of the "moving items from location A to B" process at some point or another during my times in the Kenshi-verse.

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