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bugs of 0.92.0

Posted: Fri Jun 17, 2016 4:39 am
by reaper1583
bugs I founds so far are a wall bug and a command bug and to be more exact the Short level 2 Defence Walls are passible (can walk right threw them) and are un-selectable. The second is my people in the Foglands will not run unless told to engage an enemy, to heal others or to pick someone up. They will not run if performing a job task or a move command. My group outside the Foglands have to problems with running

crash dump is below

Re: bugs of 0.92.0

Posted: Mon Jun 20, 2016 9:11 pm
by Ruination
I can confirm that even after updating the navmesh, and dismantling/rebuilding short wall sections, they are entirely passable to both PCs and NPCs