New Bugs in v0.23

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User avatar
McWopper
Posts: 6
Joined: Sat Apr 14, 2012 12:43 am
Location: 'Merica

Tue Apr 17, 2012 11:53 pm

Just played the new version for the first time today and noticed some new bugs:

Bug #1

Version:
0.23 Alpha

Description:
Right clicking on an backpack while looting (or trading) sometimes places the backpack inside of itself. This destroys the backpack and all contents inside of it.

Steps to Reproduce:
1. Trade with or loot someone
2. If you can right click items into the backpack and you right click on the backpack itself, then the backpack will flash briefly into its own inventory and the window will disappear along with the backpack and all contents

Expected results:
My adversaries loaded backpack to be moved into my inventory.

Actual results:
Backpack and contents disappeared

Consistency
As long as I can right click items into the backpack it happens every time whether looting or trading.

Reported On:
4/17/12

System specs/OS:
Windows 7 64bit
Geforce 445M
8GB RAM
i7 Core

Severity:
Major

Workaround:
Don't right click to move backpacks or close the backpack's window before right clicking

Bug #2

Version:
0.23 Alpha

Description:
Crashed on Save

Steps to Reproduce:
1. Try to save


Expected results:
Game would Quicksave

Actual results:
Game Crashed and did not save properly. Upon loading my characters where in a different town than last time I had successfully saved and all characters appeared inside of the stairs of a building with 1 character unable to get out. The town was Fisher. I had not gone there the entire play session so I know it didn't load my last save right either.

Consistency
Just once so far

Reported On:
4/17/12

System specs/OS:
same

Severity:
Major

Workaround:
None, saved 4-5 times prior to crash just fine (At least I think it saved right)

Bug #3

Version:
0.23 Alpha

Description:
Stats page displays characters as having all attributes and skills at 0.

Steps to Reproduce:
1. Open up the stats page


Expected results:
Correct stats values would be displayed

Actual results:
Stats page displays characters as having all attributes and skills at 0. When switching between characters their "real" stats will flash on-screen briefly and then disappear and show 0 for the values.

Consistency
Always

Reported On:
4/17/12

System specs/OS:
same

Severity:
Minor -- just visual I think.

Workaround:
None

Bug #4

Version:
0.23 Alpha

Description:
Some AI pathfinding weirdness still exists

Steps to Reproduce:
1. Just Observe the AI
2. Usually happens when there's been a disturbance of some kind. (after a fight)

Expected results:
Running about in circles changing directions rapidly would be fixed

Actual results:
Group leaders sometimes run around in a small area changing directions frequently. This happens both in and out of towns. I clicked on one of the United Cities Police leaders to figure out what the AI was trying to do. Under goal it said: "Standing Still".... I think he was failing :lol:

Consistency
Occasional

Reported On:
4/17/12

System specs/OS:
same

Severity:
Moderate -- The AI is a lot better at navigating the terrain in 0.23 regardless of some lingering weirdness.

Workaround:
None

Bug #5

Version:
0.23 Alpha

Description:
A mercenary heavy walked near some stairs in town (forget the name, the one all the way on the right of the map) and then disappeared. He reappeared when he moved away from the stairs

Steps to Reproduce:
1. Observe the AI walking near stairs

Expected results:
He'd move around the stairs and stay in sight

Actual results:
Disappeared briefly and reappeared on the other side of the stairs. Then he turned around to walk back the other way and disappeared again while moving near the stairs.

Consistency
Rare -- Only seen this happen in that town once.

Reported On:
4/17/12

System specs/OS:
same

Severity:
Minor

Workaround:
None

That's it for now. Let me know if you need any files from me, Chris.
Attachments
save.zip
(1.82 MiB) Downloaded 240 times
crashDump0.23.0.zip
(365.13 KiB) Downloaded 190 times

User avatar
SilentHill
Posts: 122
Joined: Sat Dec 11, 2010 11:54 pm

Wed Apr 18, 2012 4:47 am

Can confirm bug 3, but for me the stats show for about .5 of a second and then change to 0.

User avatar
Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
Contact:

Wed Apr 18, 2012 2:45 pm

Thanks, I'm tackling the savegame crash. Theres a new mini-update now, I need somebody to send me a new crashdump 0.23.1 for the savegame crash. I'll take a look at the other bugs in the meantime.

PerfectDeath
Posts: 32
Joined: Tue Apr 17, 2012 2:19 am

Thu Apr 19, 2012 5:05 am

Somethings I noticed on .23

First after battling some bandits my "units" began to drift away from the spot my main collapsed at. After healing my main I was able to grab my units and actually give the ones who were running away orders to come back. Then I had the strange problem that I could not enter the area where my main had fallen at as if something was pushing them away from that spot. I cannot loot or heal any one within that radius because they would be pushed outside of this small radius.

This happened twice after two battles, during the second my main did not collapse; however, two of my guys just started running for the hills until I was able to bring heal my only casualty. I died on the third after noticing the second "bug" was that there were no NPCs to trade with, just wandering merchants and guards.

I'll play around a bit to see if I can find anything "tangible" to report. =P

Manbearfish
Posts: 1
Joined: Thu Apr 19, 2012 12:48 pm

Thu Apr 19, 2012 12:55 pm

Ver 0.22

Crashed to desktop 3 times around the mountain range area between traders end,
Brink and Telo(rest is obscured by mountain snow, its east of traders end)

each time appeared to be around the areas where the curvature of the land
meets the mountain AND also is a loading area

none of these appeared to happen in the same place, but they all happened
in the same general area with similar situations.

also, i could not upload the Ver 0.22 crashdump as the attachment said it was empty,
then when i went and checked it manually, it said it was damaged.

Ver 0.23

Suffered a crash while saving,this happened as i entered clownsteady from the
north. I clicked quick save from the menu and it highlighted
but then the game froze for 5-10mins, and i was unable to do anything.
eventually the _core.exe crashed. When i loaded back in i found i had lost
4 saves of data and was back in Shark.

Also no crash report was created for this crash, i cannot remember the
error message but it was different from the ver 0.22 crashes as well as the
nature of the crash.

While not crashes i also have noticed some other problems in ver0.23
the load times have for the most part been improved but in certain specific
areas the loadtimes have become extremely longer, as long as ten minutes.

The places ive encountered are
Capital - around the plateau mountains near capital i encountered a load that lasted
for several minutes, however i could not replicate this.

Shark - around the cliff you must pass to reach shark from the south, here i
have encountered loads of varying, but long time, and they are replicable as
everytime i must go through this area i have to go through the loads all over again(very time consuming)

Clownsteady-out in the desert north of clownstedy(sorry i cant be more specific than that)
i encountered another very long load time 6-7mins, It was not longer after this that i reached
clownstedy and suffered the saveCrash

Ver 0.23.1

Suffered another crash while saving, after only playing for 20 mins if that :(
was traveling along the mountain range from east to west, then after a battle
near the outskirts of brink and having finished healing my guys i clicked save
and boom progress gone, but at least it wasn't as bad as last time, and it made
a crash dump

Also noticed a new bug where when i select everyone and click medic most of them
will walk in every direction and i cant stop them,

this occasionally happens after a fight as well.
Attachments
crashDump0.23.1.zip
(277.58 KiB) Downloaded 178 times

User avatar
Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
Contact:

Thu Apr 19, 2012 3:05 pm

The drifting is fixed, and I have tried something that may fix the save crashes. Lookout for 0.23.2 today.

User avatar
txfirefighter
Posts: 552
Joined: Tue Dec 20, 2011 4:33 pm
Location: Texas

Fri Apr 20, 2012 2:49 pm

Blxz made this note in gameplay and i confirmed

sometimes after a fight or near map load areas groups stop moving no matter where you click. and noticed this a few times. fixed when squad was imported into new game.

after a load screen my guys dont follow the mouse click but rather run in the opposite direction or run in odd directions.


a save and load fixed it and it only happened twice. never crashed or anything just went screwy.


win 7 pro
athlon 435 x3
8gb ram
gforce 460

*edit* ok saw that this new update fixed the movement after combat. :D
Valar Morghulis "All men must die."

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