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0.93.4 AI Bug with Wildlife
Posted: Sat Jul 09, 2016 7:04 am
by Darkynd
If wildlife decides to attack one of your characters while alone he will just stand still taking the hits until commanded to defend himself. This is in stark contrast with how a lone character reacts towards other humanoids where he will auto-defend himself once attacked
Re: 0.93.4 AI Bug with Wildlife
Posted: Sat Jul 09, 2016 8:31 am
by Drag00ne
It's not only the wild life. Everyone who attack you are flagged as neutral until they hit you first time even if it is clear that they come for you.
Re: 0.93.4 AI Bug with Wildlife
Posted: Sat Jul 09, 2016 2:39 pm
by Darkynd
well, to clarify a bit, beforehand when a wildlife creature went aggressive against you the mouse cursor over it would appear red and right clicking would have the option of attacking target or attack all.
As it is, even after being hit several times the mouse cursor is still at the "neutral" option of attacking unprovoked (so a character off by himself will must be told to attack unprovoked to defend himself).
When a humanoid attacks your character he will get in one hit, yes, and then that will trigger your character to defend himself which is how it was before 93.4 with wildlife
This is not so noticeable when you have a group of characters together because they will all take the "protect allies" stance once one of them gets hit
Edit: Strange, after some further testing I seem to no longer have this problem, maybe it's because I didn't save & reload after importing?