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Bulls,dogs.spiders

Posted: Sat Jul 09, 2016 7:51 pm
by CastleBlack
When killing herds of bulls,men stop attacking a few of the bulls and let them KO and sometimes even kill them. They(men) just let them(bulls) attack them and do not fight back.

Some men will run away from dogs during a fight,men that are not wounded or hurt in anyway will flee and not attack

noticed this also while watching some of my robots fight spiders in the flood lands aswell

Re: Bulls,dogs.spiders

Posted: Sat Jul 09, 2016 10:13 pm
by Berzerker Jay
Interesting. I'm mainly only doing combat with one character, and against whole packs of dogs he's never fled. Any other factors at play here? Just to be sure, the characters in question are all armed?

Re: Bulls,dogs.spiders

Posted: Sun Jul 10, 2016 12:39 am
by CastleBlack
yeah..i watch it happen even after i pause the game and select attack all....they attack then some seem to stop attacking and not fight back...then the bulls just pummel the guys..sometimes the guys just run away for no reason.i thougt at first it was to heal others...but it happen a few more times even with medic,robotics not set to perma jobs on anyone of the attackers.


up north in the flood lands my skeletons just ran from a spider...all my guys are armed to the teeth with 50+ points in wep skill and same for attack and def pretty much some are around 80+ points in sword skill so on etc.They should not be running from a weak spider.

Iv also seen my skeleton run from one dog for no reason before.happen a few times.

i'd record it and post it to youtube and link on steam,but i been banned on steam kenshi fourms for years.don't recall why.but am sure i was in the wrong.sucks too,cause i love this game.

Re: Bulls,dogs.spiders

Posted: Sun Jul 10, 2016 2:37 am
by Berzerker Jay
Do your characters have jobs set while they're fighting?

Re: Bulls,dogs.spiders

Posted: Sun Jul 10, 2016 7:11 pm
by CastleBlack
no.I thought that was the case before.

Re: Bulls,dogs.spiders

Posted: Mon Jul 11, 2016 3:13 am
by Darkynd
I remember at one point I had the problem you mentioned with the bulls in a previous version and fixed it by enabling chase on all my characters