The source of this crash is 3 dialog lines in the rebirth.mod file:
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50938-rebirth.mod "No really, I'm not a..."
50943-rebirth.mod "I'm not a Fogman. I'm just a normal Hiver...."
50962-rebirth.mod "It's true", ...Here's the relevant info from the log file:
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2016-07-31 12:16:00.2153 | ERROR | FCS | Exception: De index ligt buiten de matrixgrenzen. (forgotten construction set). Stacktrace: bij forgotten_construction_set.TranslationManager.DialogueMessage..ctor(DialogueGroup group, Item d, UInt32 lineIdx, DialogueMessage parent)
bij forgotten_construction_set.TranslationManager.<>c__DisplayClass30_0.<DialogueTranslation>b__2(DialogueGroup group, DialogueMessage parent, Item data, UInt32 levelIdx)
bij forgotten_construction_set.TranslationManager.<>c__DisplayClass30_0.<DialogueTranslation>b__2(DialogueGroup group, DialogueMessage parent, Item data, UInt32 levelIdx)
bij forgotten_construction_set.TranslationManager.DialogueTranslation(GameData gameData, ConcurrentDictionary`2 wordSwaps)
bij forgotten_construction_set.TranslationManager.Translate(navigation nav)
bij forgotten_construction_set.TranslationDialog.<btnExport_Click>b__5_0()
bij System.Threading.ThreadHelper.ThreadStart_Context(Object state)
bij System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bij System.Threading.ThreadHelper.ThreadStart()