Seem to be experiencing a bug where a resource node (two coppers next to one another, in this instance) are flagged as "Output Full" even though there is nothing in the container. I've accessed the resource manually and it's definitely empty.
http://orig00.deviantart.net/907e/f/201 ... aevxui.png
(link is safe, it's only DeviantArt. My username is kevinflemming1982 in case you are wary to click on it)
Jobs are assigned correctly and work fine on other nodes nearby. My stone and iron workers are functioning as normal. There is another copper node in the vicinity, so I've had to move to that one for the time being.
Is there a fix for this kind of thing? Other than starting a new game, obviously.
EDIT: Okay, the nodes have reverted back to normal.
Took the copper workers away and removed the assigned jobs. Left it on pause for a while as I went to the kitchen. Came back, saved (through the "Save" option, not quick-save) and reloaded without leaving the game. Seems to have worked for now. Hopefully it won't happen again.
EDIT2: Nope, back to bugging-out. They work for a short time, then stop again. Guess I'll find a different node.
[0.93.5] Resource Node Bug
- kevinflemming
- Posts: 49
- Joined: Wed Apr 09, 2014 10:58 am
- Location: Plymouth, England
I don't use the Experimental versions, as I'd rather wait for the next stable instead. I'll also put off moving to the next update if I'm in the middle of a decent game. Especially as Importing doesn't reset locations and Ruins loot.exorcist wrote:Have you tried any of the experimental builds to see if it's just an issue with your version?
It's a miner (lol) issue, really. There are plenty of copper nodes in and around the Fog. I'll just move to another and assign some bodyguards to the workers. That's the good thing about this game, even though there might be bugs, generally you can work around them. Longer distance to drop off resources? Give them protection. The Fogmen aren't too much of a hassle anymore. One of my "Destroyer" Skeletons (RPing that some units are mass-produced for the war against the HE, as basic fighters/defenders with limited AI capabilities) can deal with two groups at once with minimal damage taken. I'll construct a "Guard Post" nearby as well for extra defense.
Ah, I see you've had the same issue on a previous version.
I tried everything Hatsune suggested and no change. It has returned to normal a couple of times but breaks not too long after. My miners always haul as well. Extra stats. Assigning a separate "Hauler" didn't work either.
In the end, I just moved my copper mining operation. It's easier than faffing around.
I'd rather play and have fun, than get frustrated about a couple of broken nodes.
- kevinflemming
- Posts: 49
- Joined: Wed Apr 09, 2014 10:58 am
- Location: Plymouth, England
Sure, no worries.Zodd wrote:Can you upload the save game?
Thanks.
Here's a MediaFire link to the zipped save. I use 7-Zip but if you need it in a different format, just shout.
http://www.mediafire.com/download/yoy6i ... At+Base.7z
- kevinflemming
- Posts: 49
- Joined: Wed Apr 09, 2014 10:58 am
- Location: Plymouth, England
Had a feeling it might lol.Zodd wrote:This issue should be fixed in the experimental branch.
I'll make do for the time being. Always cautious when using experimental versions of games/programs. Just a rule of thumb for me, is all.
Good to know, though. Many thanks, Zodd!
So what might have caused it? Do you think the building next to the node could have interfered somehow? The surrounding nodes are flagged as "No town/faction" and those two coppers changed to my faction after I built the Storm House nearby.
Maybe, if you try saving and loading it might fix it only until is full again (and be broken again).kevinflemming wrote:Had a feeling it might lol.Zodd wrote:This issue should be fixed in the experimental branch.
I'll make do for the time being. Always cautious when using experimental versions of games/programs. Just a rule of thumb for me, is all.
Good to know, though. Many thanks, Zodd!
So what might have caused it? Do you think the building next to the node could have interfered somehow? The surrounding nodes are flagged as "No town/faction" and those two coppers changed to my faction after I built the Storm House nearby.
I don't know if this would fix it temporary or not.
I don't use the Experimental versions, as I'd rather wait for the next stable instead. I'll also put off moving to the next update if I'm in the middle of a decent game. Especially as Importing doesn't reset locations and Ruins loot.kevinflemming wrote:exorcist wrote:Have you tried any of the experimental builds to see if it's just an issue with your version?
-- snip --
I was just asking because I remember having that issue with iron in .93.5 and I haven't seen it since I started playing with beta builds. Plenty of other issues
- kevinflemming
- Posts: 49
- Joined: Wed Apr 09, 2014 10:58 am
- Location: Plymouth, England
That did fix it temporarily the first time but it hasn't returned to normal since. I imported and ran straight to the same area, built a copper storage and mined it for a little while. Again, it worked for a time. Eventually the same thing happened, on the same nodes. So I've just left them and moved. There are others that work fine, so it's all good. One node has been mined for around 30 days now and (touch wood) nothing has buggered-up yet.Zodd wrote:Maybe, if you try saving and loading it might fix it only until is full again (and be broken again).
I don't know if this would fix it temporary or not.
I was mainly posting to see if there could be something done to reset the node or some such thing. It's not a huge deal though, there are bloody loads of them around the Fog. Literally spoiled for choice.
Iron has been fine for over 50 days lol. I can deal with a dodgy node from time-to-time. And the odd person getting stuck on a Storm House doorway (always the bloody Storm Houses). Other than that, it's been fine so far. Had a few crashes but nothing like when I played last.exorcist wrote:I was just asking because I remember having that issue with iron in .93.5 and I haven't seen it since I started playing with beta builds. Plenty of other issues
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