93.28 Pathfinding issues

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ekhymosis
Posts: 15
Joined: Sat Oct 15, 2016 1:40 pm

Sat Oct 15, 2016 1:50 pm

Currently when having players move, they randomly zigzag, go the opposite direction, run up a mountain and get stuck or some other nonsense.

Also, players that have jobs keep running to the opposite side of my outpost, run along the wall, and then run all the way back to harvest, rinse repeat.

I can alleviate this random wandering behavior to some extent by doing two things: clicking very short distances, no more than an inch away from player; removing all their jobs.

Doing this helps most of the time (I'd say roughly over 50%) but even then, it is not a total fix.

This behavior is rather annoying and frustrates me to the point where I can't really play anymore unless it gets fixed. Which is sad because I have over 100 hours in this game and I am helplessly addicted :?

Current mods: storage v2, shops never sleep v1, shops have more items v1, shops have more blueprints v1, faster_resting_gariba v1, wanderingrecruitables v10, training dummies by.adys x10 v1, better backpacks mod v1

https://drive.google.com/file/d/0B4SjwF ... sp=sharing

Jekhar
Posts: 1
Joined: Thu Oct 20, 2016 4:34 am

Thu Oct 20, 2016 5:42 am

I have had this happen and thought it was because I made my base too big. I did find out that as long as I keep my gates open on my walls it seems to fix a lot of the pathing for some reason.

ekhymosis
Posts: 15
Joined: Sat Oct 15, 2016 1:40 pm

Sat Oct 22, 2016 11:13 pm

Perhaps the base may be a bit large, but what's the point of allowing us to build a base without being told how big/small to make it? My empire demands answers! :lol:

Also, what's the point of having gates if things bug out when they are closed? This behavior has been going on for quite some time, certainly the past couple of stable releases. Hopefully, they squash that quick, as it is rather annoying.

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