[0.95.17] Change in Trader Behavior

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MikeyMirv
Posts: 1
Joined: Mon Feb 27, 2017 5:56 pm

Mon Feb 27, 2017 6:30 pm

in 0.95.17 you can no longer click on multiple in-range party members during a single transaction with a trader. This is a huge hassle when trying to unload goods from pack animals who cannot interact with traders directly. Items have to be manually shuffled off pack animals for sale and individual squad members have to interact with trader 1 by 1. (less of an issue than pack animals). I think this behavior occurred as of 0.95.16.

Loading save into stable branch returns behavior to normal.

Not sure if this is working as intended, but it makes generating income from my base operations a real pain. If this is a feature I would reconsider.

In Steam, reviewing game file integrity CONSISTENTLY finds 3-5 files missing after running the game.

I also have trouble with squad members executing on their assigned tasks in a few instances. Splinting not functioning), Foraging Animals (mostly not functioning), and disposing of corpses (functions intermittently, not sure what task requirements are for successful execution.)

Great game!

Thanks,
MikeyMIRV

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Bookhorse
Posts: 137
Joined: Mon Feb 13, 2017 9:37 am

Wed Mar 01, 2017 2:44 pm

It's not only the trader behavior that is affected, but also trading between characters and switching characters with your container inventory open, or crafting bench, or whatever. Hope this is not a feature. It adds nothing to immersion or balance and only complicates things.

Zodd
Developer
Posts: 117
Joined: Thu Jul 28, 2016 11:33 am

Wed Mar 01, 2017 6:20 pm

MikeyMirv wrote:in 0.95.17 you can no longer click on multiple in-range party members during a single transaction with a trader. This is a huge hassle when trying to unload goods from pack animals who cannot interact with traders directly. Items have to be manually shuffled off pack animals for sale and individual squad members have to interact with trader 1 by 1. (less of an issue than pack animals). I think this behavior occurred as of 0.95.16.
The switching character/inventory issue when trading is not a feature.
I've fixed it and it'll be in the next update.
Sorry about that.
MikeyMirv wrote:In Steam, reviewing game file integrity CONSISTENTLY finds 3-5 files missing after running the game.
I think there are not missing files; they probably are config files that where modified like settings.cfg and controls.cfg. Don't worry about them.
MikeyMirv wrote:I also have trouble with squad members executing on their assigned tasks in a few instances. Splinting not functioning), Foraging Animals (mostly not functioning), and disposing of corpses (functions intermittently, not sure what task requirements are for successful execution.)
I'll be checking on those.

Antario
Posts: 4
Joined: Tue Mar 07, 2017 8:01 pm

Tue Mar 07, 2017 8:11 pm

Zodd wrote:
MikeyMirv wrote:in 0.95.17 you can no longer click on multiple in-range party members during a single transaction with a trader. This is a huge hassle when trying to unload goods from pack animals who cannot interact with traders directly. Items have to be manually shuffled off pack animals for sale and individual squad members have to interact with trader 1 by 1. (less of an issue than pack animals). I think this behavior occurred as of 0.95.16.
The switching character/inventory issue when trading is not a feature.
I've fixed it and it'll be in the next update.
Sorry about that.
could you...un-fix it? or introduce it as a feature.

i recently returned to the game and i now just encountered this as .18 is pushed to stable.
it's quite painful now to do trade runs

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