Problems with playing with higher quality

Post Reply
Kazeron
Posts: 20
Joined: Mon Jun 19, 2017 8:20 am

Mon Jul 10, 2017 2:59 pm

Since I started playing in 0.94 to the current version 0.96, I'm not able to play with high texture detail and my highest resolution of 1920x1080 as the game usually freezes my computer as the game crashes, causing me to have to reset my computer. I also play with shadows off.
This crash doesn't leave any logs, so I'll just post my specs.

i7-4790k
16GB RAM
8GB V-Ram (on a shitty 500GB HD from >2008) <-- I feel like this HD is the problem for the most part.
GTX 970
BIOS V10.6B0

For now, i've been playing the game at 1680x1050 borderless on medium texture quality and I get minimal crashes.
I did just verify my files and it said a couple were missing, like "someone" said (i have done this a couple times before but it still crashes occasionally).

If you need any more details, let me know.

Kazeron
Posts: 20
Joined: Mon Jun 19, 2017 8:20 am

Mon Jul 10, 2017 3:25 pm

Went to 1920x1080 and high texture quality but it crashed about 6 mins after the game loaded in.
I'll attach the dump, but here's the end of kenshi.log

10:20:26: Texture: shackles_icon.png: Loading 1 faces(PF_A8R8G8B8,100x50x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x50x1.
10:20:26: D3D11 : Loading 2D Texture, image name : 'shackles_icon.png' with 6 mip map levels
10:20:27: Mesh: Loading beard03.mesh.
10:20:30: OGRE EXCEPTION(-2005270523:RenderingAPIException): Failed to create rasterizer state
Error Description:hr = 0x887A0005
(Reason: 0x887A0007) in D3D11RenderSystem::_render at ..\..\..\RenderSystems\Direct3D11\src\OgreD3D11RenderSystem.cpp (line 2501)
10:20:30: Exception when rendering material: StaticObject_c3:props_atlas_regular_diffuse.ddsprops_atlas_regular_normal.ddsprops_atlas_worn_diffuse.dds:12613-Newwworld.mod
OGRE EXCEPTION(-2005270523:RenderingAPIException): Failed to create rasterizer state
Error Description:hr = 0x887A0005
(Reason: 0x887A0007) in D3D11RenderSystem::_render at ..\..\..\RenderSystems\Direct3D11\src\OgreD3D11RenderSystem.cpp (line 2501)


Edit - Validating after the crash said "2 files failed to validate and will be reacquired"
I validated before i launched the game with no problems twice.
Attachments
crashDump0.96.5_x64.zip
(333.91 KiB) Downloaded 50 times

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Mon Jul 10, 2017 6:57 pm

validating will always redownload something as the game is replacing the config files back to default if you changed them.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 9 guests