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Infinite item spawning game lagging bug/exploit

Posted: Fri Aug 03, 2012 9:37 am
by Mattk50
Well, the way i managed to induce this first of all involves the "trader item drop" exploit. To do this, you take an item, overlap it with another item in such a way as to make no slots for the big item in the trade screen, then drop the item you have picked up on the trader screen overlapping two items, and the trader will drop the whole stack, essentially giving you free stuff if you choose to pick it up. It can also be used as a way to bypass the trader's limited backpack size but i digress.

If you do this with a 5 stack of say, building materials or armor (only two ive tested) and them immediately spam click to pick them up, additional copies of what was originally dropped will continue appearing in the same place. This means, just in a few seconds of clicking, you can get hundreds of items on the ground interacting with the world which means a ton of physics calculations and the game grinds to less than 1 fps.

https://dl.dropbox.com/u/16970274/Scree ... -00-92.png
^screenshot of this done with a 5 stack of pants, thats a lot more than 5 now though.

I was able to reproduce this 2/2 times.