[0.98.4] Serie of bugs and odd behaviors in Mongrel playthrough
Posted: Fri Mar 02, 2018 7:39 pm
Hi,
Better than just posting a bug, I will list a serie of incidents that happened in Mongrel.
So :
1. I reached Mongrel and started digging into Copper to earn money. But I spotted many groups of Frogmen Princes who were eager to die against Mongrel defenses. So I baited them and looted their head... 6000 per head, 10 per day with one character with no skills. I thinks it's a big exploit possibility. Plus. While I took the head, the frogman did not die. Animals die when their skin is taken off.
2. I bought the big house (only one available...) and started crafting with a shop counter. But nobody ever came to buy anything. And I tried all king of products (none stolen)
3. After a while, all Mongrel guards disappeared (running about everywhere, they never came back...) leaving the town forever defenseless. I reloaded many times. They never came back.
4. After a reload in Mongrel, frogmen started rushing the town nonstop with more than 100 princes in total. Yes more than 100 ! Their target ? The barrack holding 2 frogmen in cages. Their friends came to... EAT THEM. I am pretty sure it's a bug. So they were devoured in their cage and the raid stopped. The unlimited amount of frogmen to replace the deads is most likely a bug too I guess.
5. It's not a real bug but I know you increased the attractiveness of fog islands. But Mongrel zone is so large that it denies access to a lot of interesting potential zones. Maybe you should greatly limit that restricted area for it makes no sense in term of travel distance.
I use a serie of mods who do not change towns or frogmen behaviors (fishing, UI, wandering traders, blueprints)
My feedbacks of life in a city :
- With shop counters unfrequented, it's almost pointless to have one. It's faster to go sell in shops directly. But it's not fun and I think the shop counter should sell at full price. If only someone came to buy something...
- If I take the example of Mongrel, the city has a grain silo but no field. And it's impossible to build a wheat farm. Same with the ore drill. Impossible to build refining stuff outside, so the potential of intown development is highly limited. My proposition to make life in a city would be to allow the ability to "buy" plots in towns. Mongrel has a lot of protected available space but no development is even possible and cities are stagnant. Meaning the impact of the player on the town is non existant. Missing a real economy hinders a lot the fun of playing in town, thus making houses pointless, unless for the beginning with a research bench and a protected bed...
Better than just posting a bug, I will list a serie of incidents that happened in Mongrel.
So :
1. I reached Mongrel and started digging into Copper to earn money. But I spotted many groups of Frogmen Princes who were eager to die against Mongrel defenses. So I baited them and looted their head... 6000 per head, 10 per day with one character with no skills. I thinks it's a big exploit possibility. Plus. While I took the head, the frogman did not die. Animals die when their skin is taken off.
2. I bought the big house (only one available...) and started crafting with a shop counter. But nobody ever came to buy anything. And I tried all king of products (none stolen)
3. After a while, all Mongrel guards disappeared (running about everywhere, they never came back...) leaving the town forever defenseless. I reloaded many times. They never came back.
4. After a reload in Mongrel, frogmen started rushing the town nonstop with more than 100 princes in total. Yes more than 100 ! Their target ? The barrack holding 2 frogmen in cages. Their friends came to... EAT THEM. I am pretty sure it's a bug. So they were devoured in their cage and the raid stopped. The unlimited amount of frogmen to replace the deads is most likely a bug too I guess.
5. It's not a real bug but I know you increased the attractiveness of fog islands. But Mongrel zone is so large that it denies access to a lot of interesting potential zones. Maybe you should greatly limit that restricted area for it makes no sense in term of travel distance.
I use a serie of mods who do not change towns or frogmen behaviors (fishing, UI, wandering traders, blueprints)
My feedbacks of life in a city :
- With shop counters unfrequented, it's almost pointless to have one. It's faster to go sell in shops directly. But it's not fun and I think the shop counter should sell at full price. If only someone came to buy something...
- If I take the example of Mongrel, the city has a grain silo but no field. And it's impossible to build a wheat farm. Same with the ore drill. Impossible to build refining stuff outside, so the potential of intown development is highly limited. My proposition to make life in a city would be to allow the ability to "buy" plots in towns. Mongrel has a lot of protected available space but no development is even possible and cities are stagnant. Meaning the impact of the player on the town is non existant. Missing a real economy hinders a lot the fun of playing in town, thus making houses pointless, unless for the beginning with a research bench and a protected bed...