Slavers are all murdered by town guards.
Manhunters are all murdered by town guards.
City Heroes are sometimes all murdered by town guards.
Thieves are almost always all murdered by town guards.
Even the Traders and Shop guards are sometimes all murdered by town guards
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The Bar is pretty much the only place not usually filled with constant combat and death. I mean it's good business when I can find a barman I can still sell to.
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All of this was witnessed within the new region only. The three main great desert towns, and the Trader's Guild hometown (where thankfully not all of the shopkeeps have been murdered, apart from a few.
Any questions please ask. I'll be highly responsive for at least a week.
[FIXED] [98.19] - Extreme Faction infighting
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bitassassin
- Posts: 6
- Joined: Wed Jun 10, 2015 2:23 am
Last edited by bitassassin on Sun Apr 29, 2018 8:44 am, edited 1 time in total.
- Sol Lignum
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It seems like the Empire, in Great Desrert region in particular, is overcrowded with factions. Basically, quantity speaking, we've got the whole map of factions squeezed into one, relatively small region, which, i believe, leads to some issues and is generally questionable.
I wonder if any of these two seemingly nice variants would solve the problem:
a) A nice, big cut on factions. The old formula with 1 dominant faction, couple of bandit factions and 1-2 neutrals seemed to work just fine. Vagrants could be changed for regular Hungries, no biggie; Man\Slave hunters could be trashed, from that particular region at least, since Slavers would do just fine; City Heroes purpose is unclear at the moment, so i'd queue them for deletion as well.
b) Less fragile relationships. Empire guards absolutely should not hate clear allies of the Empire and its' cause.
I wonder if any of these two seemingly nice variants would solve the problem:
a) A nice, big cut on factions. The old formula with 1 dominant faction, couple of bandit factions and 1-2 neutrals seemed to work just fine. Vagrants could be changed for regular Hungries, no biggie; Man\Slave hunters could be trashed, from that particular region at least, since Slavers would do just fine; City Heroes purpose is unclear at the moment, so i'd queue them for deletion as well.
b) Less fragile relationships. Empire guards absolutely should not hate clear allies of the Empire and its' cause.
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