Page 1 of 1
Unique recruited NPCs should not respawn on import
Posted: Wed Jun 27, 2018 10:20 am
by Ocram
Apparently it was already this way, but it changed recently? Anyway, now that we have an import dead npcs option, I think it should prevent recruited uniques to spawn too.
Re: Unique recruited NPCs should not respawn
Posted: Wed Jun 27, 2018 6:50 pm
by Sol Lignum
What makes you think they do respawn now?
Don't know about every unique recruit, and can't test them all, for i have no idea where did i originally get most of them anyway, but i've just imported and visited Burn's tower (3rd time in recent history? 5th? I can't tell) and just as always, he wasn't there, because he sat in his shack on my outpost. As always.
I vaguely remember where did i recruited Ruka, but i doubt it's really necessary to go there and look for her twin.
Re: Unique recruited NPCs should not respawn
Posted: Wed Jun 27, 2018 7:03 pm
by Hatsune_Neko
if a unique recruit is again able to be recruited then its a bug, as they have a check system to make sure they do not re-spawn again.
Re: Unique recruited NPCs should not respawn
Posted: Wed Jun 27, 2018 7:40 pm
by Ocram
I'm talking between imports, should probably have specified in the title, my bad.
If you referred to import too, I can confirm Hobbs, Miu, Hamut and Green, but as far as I remember it always worked this way since 0.97.6, pretty sure Ells always spawned too.
Re: Unique recruited NPCs should not respawn
Posted: Wed Jun 27, 2018 8:09 pm
by Sol Lignum
Ocram wrote: ↑Wed Jun 27, 2018 7:40 pm
(...) I can confirm Hobbs, Miu, Hamut and Green (...) Ells (...).
That's odd, they have all got their "Unique" tag intact in the FCS. It's either something messed up in the code, or your mods. Could you check if they've got the tag in your FCS, with all mods enabled? They're in the "Characters" section, just open them up and scroll all the way down, unique tag should be second last.
Re: Unique recruited NPCs should not respawn on import
Posted: Wed Jun 27, 2018 8:15 pm
by Ocram
Without mods enabled, same behaviour.
Re: Unique recruited NPCs should not respawn on import
Posted: Wed Jun 27, 2018 8:16 pm
by Sol Lignum
Well then, this should definitely go to the bug report.
Re: Unique recruited NPCs should not respawn on import
Posted: Wed Jun 27, 2018 8:49 pm
by Hatsune_Neko
zipup and upload the affected save folder for the Devs to look over.
Re: Unique recruited NPCs should not respawn on import
Posted: Thu Jun 28, 2018 9:02 am
by Ocram
They are just new games with hobbs recruited tho....
Re: Unique recruited NPCs should not respawn on import
Posted: Thu Jun 28, 2018 11:17 am
by ronvandorp
I have 2 unique Ruka's in my current game and had similar experience with previous games.
Re: Unique recruited NPCs should not respawn on import
Posted: Thu Jun 28, 2018 1:52 pm
by Sol Lignum
Odd, i remember that topic about duplicated Ruka, and i've not found her in Squin either. Maybe it's not the code after all.
By the way, it might've been caused by no import upon certain update. I'd say it's preferred to import after updates, even if the game doesn't tell you to, just in case, to avoid possible small glitches.
Assumption: Those characters might've been altered at some point, and game didn't count recruited ones as the same character, since stats, and probably IDs as well, were changed. So they doubled, and since your squad got, say, Ruka (internal ID ruka_001_squin_old), the other Ruka (internal ID ruka_admag_new_buffed), the game keeps to spawn her. IDs are made up, but i hope you get the idea.
Test suggestion: Try to dismiss your affected characters, recruit their twins, save to another slot, import, and see what happens.
Re: Unique recruited NPCs should not respawn on import
Posted: Sat Jul 07, 2018 11:14 am
by SirDuke
I can tell that "Headshot" is always respawning on import.
Re: Unique recruited NPCs should not respawn on import
Posted: Mon Jul 09, 2018 6:37 am
by lakired
Had this happen with Ruka. On the experimental branch, imported my current game to try to fix a separate bug I'm experiencing and a second Ruka was available in Squin to recruit.
Re: Unique recruited NPCs should not respawn on import
Posted: Wed Aug 01, 2018 10:12 pm
by Ocram
Wrongly marked as fixed, or it was and now it's happening again, either way.