Carpets not showing the build icon when I hover my mouse over them

Post Reply
User avatar
IMBACORE
Posts: 29
Joined: Wed Dec 17, 2014 6:04 pm

Tue Jul 17, 2018 11:15 am

Screenshot:

https://steamcommunity.com/sharedfiles/ ... 1443339424

The crossed tools (build) icon doesn't show when I hover over them so construction cannot go as planned. I've also used shift-build (bringing up the Engineer task) but Inu is not responding. The other items construct just fine (crafting benches, benches, and storage units).

How do I cancel constructing them? (I've already clicked the Confirm button unfortunately.)

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Tue Jul 17, 2018 12:10 pm

Oh, that's an old one. From what i remember, people with engineer jobs do build it eventually, so I guess you could try and wait till they get their hands on that carpet, and delete it afterwards, but that seems to be a slim chance.

You should be very able to delete it from the Shift+F12 ingame editor, just make sure to save beforehand and be very precise while deleting.

User avatar
IMBACORE
Posts: 29
Joined: Wed Dec 17, 2014 6:04 pm

Tue Jul 17, 2018 8:02 pm

Sol Lignum wrote:
Tue Jul 17, 2018 12:10 pm
Oh, that's an old one. From what i remember, people with engineer jobs do build it eventually, so I guess you could try and wait till they get their hands on that carpet, and delete it afterwards, but that seems to be a slim chance.

You should be very able to delete it from the Shift+F12 ingame editor, just make sure to save beforehand and be very precise while deleting.
Thanks Sol! I'll try that fix if the first one doesn't work.

User avatar
Captain Deathbeard
Developer
Posts: 1831
Joined: Thu Jul 03, 2008 12:04 pm
Location: UK
Contact:

Wed Jul 18, 2018 5:14 pm

carpets aren't buildings, that must be from a mod. It would cause a bug like that if the carpet "building" had no collision

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Thu Jul 19, 2018 5:36 am

Captain Deathbeard wrote:
Wed Jul 18, 2018 5:14 pm
carpets aren't buildings, that must be from a mod. It would cause a bug like that if the carpet "building" had no collision
Carpets are available from the "Random Furniture" research though. And - i think - they were even fine at some point, and got broken later.

Ocram
Posts: 328
Joined: Tue Jan 30, 2018 1:50 pm

Sun Jul 22, 2018 8:39 pm

Can confirm Sol's post.
In addition, it seems that a collision file is REQUIRED for a building to have proper collisions, unlike the FCS suggests. Carpets only have the mesh so they have no collision (not anymore at least).

User avatar
IMBACORE
Posts: 29
Joined: Wed Dec 17, 2014 6:04 pm

Tue Jul 31, 2018 10:46 am

So for now... avoid constructing carpets?

User avatar
Sol Lignum
Posts: 1085
Joined: Sun Sep 06, 2015 5:56 pm
Location: Mother Russia!
Contact:

Tue Jul 31, 2018 10:51 am

Or just build them right away with no delays, or rely on your engineers to build it eventually. And place them thoughfully either way.

User avatar
IMBACORE
Posts: 29
Joined: Wed Dec 17, 2014 6:04 pm

Sat Oct 06, 2018 9:00 pm

Sol Lignum wrote:
Tue Jul 31, 2018 10:51 am
Or just build them right away with no delays, or rely on your engineers to build it eventually. And place them thoughfully either way.

Sorry for the late reply guys; RL and ISP issues got in the way.

Three patches have launched since then so I'll get back to you on this if ever I see this bug rear its ugly head once again.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 5 guests