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98.46 The Hub Wanderer Start

Posted: Mon Aug 06, 2018 7:57 am
by hotspur75
Nobody opens the gates. But a baby goat did attack them.

This was running 0 mods.

Re: 98.46 The Hub Wanderer Start

Posted: Mon Aug 06, 2018 9:48 pm
by Hatsune_Neko
save
then reload your game
the gates should then open.

Re: 98.46 The Hub Wanderer Start

Posted: Tue Aug 07, 2018 4:39 am
by hotspur75
right, but isn't the point of bug reports being that I shouldn't have to do this? I can pick the lock and open the gates faster than save and reload. And I tested this multiple starts. The gates of The Hub NEVER opened on a Wanderer start.

Re: 98.46 The Hub Wanderer Start

Posted: Tue Aug 07, 2018 7:31 am
by Hatsune_Neko
yes
but was pointing out a quick fix to the situation until the Devs fix it.

Re: 98.46 The Hub Wanderer Start

Posted: Tue Aug 07, 2018 12:48 pm
by someone
The hub should not even have gates.
Most of the buildings should also be destroyed. Is this the case in your game?

Re: 98.46 The Hub Wanderer Start

Posted: Tue Aug 07, 2018 9:56 pm
by hotspur75
it has gates. most are destroyed, but not as many as when I first started playing (like 98.34 or 98.36). At first, the only buildings not destroyed were the Shinobi tower, the Bar, and one shack (for 4k purchase). Everything else had to be restored. Now a Bughouse, an L house, and the Station house are all perfectly fine.

Re: 98.46 The Hub Wanderer Start

Posted: Wed Aug 08, 2018 2:18 am
by Ocram
Well, I can confirm the gates bug, happened to me a good number of patches ago, but never happened again since and I can't reproduce it. The buildings not being ruined never happened. Maybe uploading a save would reveal some mystery.

Re: 98.46 The Hub Wanderer Start

Posted: Wed Aug 08, 2018 5:45 pm
by fbo
I started as Wanderer in 98.34 and when I imported it to 98.36 the Hub suddenly had gates as well as a lot of intact buildings. I accidentally imported to 98.24 and the Hub was as it used to (no gates, almost all buildings destroyed).