(0.99.1) Bar spawns disappear or are doubled after leaving and reentering town

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earth_techniques
Posts: 1
Joined: Sat Sep 08, 2018 5:18 am

Mon Sep 17, 2018 11:25 pm

When I first enter a town, the bar spawns are normal.
If I travel far enough from town that it's no longer in play, then return, the following effects occur:

- Unique bar spawns disappear.
- Non-unique bar spawns are doubled. The ones that spawned on my first visit are still there, but another randomly generated set of spawns is now also present in the bar.

For example, when I first visit Squin, I find Ruka, Kang, two medics, two recruitable warriors, the Flotsam pacifier, and some nonrecruitable warriors.

After leaving Squin and returning, Ruka and Kang will have disappeared, but the recruitable warriors and medics will still be there. In addition, there will be some more shek recruits, and there will be two Flotsam pacifiers instead of one. I have attached a save in this situation.

This weird behavior occurs consistently for me, and in all towns I have visited.

To reproduce, start a new game, count up all the spawns in the nearest town, order your character(s) to travel far away, select the town's bar, and set speed to fastest. When the bar's information disappears from the UI panel in the lower left, order your character(s) to travel back to the town. When you get there, the spawns should have disappeared and/or doubled as described.
Attachments
bugreport pacifier duplication.zip
(2.83 MiB) Downloaded 186 times

mdsrc13786
Posts: 49
Joined: Thu Apr 05, 2018 3:50 am

Tue Sep 18, 2018 4:23 am

It happen to me too. And i am reporting more npcs dissapearing, slaves, bandits in camps, etc.
I feel a lot better now ahah i think i am the only one with the problem.

Riva
Posts: 3
Joined: Wed Sep 12, 2018 6:51 am

Sat Sep 22, 2018 11:13 pm

This is happeing with my game too. And all the unique recruits that were supposed to be in prisoner cages, they are not.

mdsrc13786
Posts: 49
Joined: Thu Apr 05, 2018 3:50 am

Mon Sep 24, 2018 4:04 pm

I saw a save in the load menu (while in game), the name includes "current", and i think it's autogenerated. Surely the problem with missing npcs and buildings is for this. Loading this save makes the world mess up, duplicating every npc in blíster hill.

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