(0.99.1) Bar spawns disappear or are doubled after leaving and reentering town
Posted: Mon Sep 17, 2018 11:25 pm
When I first enter a town, the bar spawns are normal.
If I travel far enough from town that it's no longer in play, then return, the following effects occur:
- Unique bar spawns disappear.
- Non-unique bar spawns are doubled. The ones that spawned on my first visit are still there, but another randomly generated set of spawns is now also present in the bar.
For example, when I first visit Squin, I find Ruka, Kang, two medics, two recruitable warriors, the Flotsam pacifier, and some nonrecruitable warriors.
After leaving Squin and returning, Ruka and Kang will have disappeared, but the recruitable warriors and medics will still be there. In addition, there will be some more shek recruits, and there will be two Flotsam pacifiers instead of one. I have attached a save in this situation.
This weird behavior occurs consistently for me, and in all towns I have visited.
To reproduce, start a new game, count up all the spawns in the nearest town, order your character(s) to travel far away, select the town's bar, and set speed to fastest. When the bar's information disappears from the UI panel in the lower left, order your character(s) to travel back to the town. When you get there, the spawns should have disappeared and/or doubled as described.
If I travel far enough from town that it's no longer in play, then return, the following effects occur:
- Unique bar spawns disappear.
- Non-unique bar spawns are doubled. The ones that spawned on my first visit are still there, but another randomly generated set of spawns is now also present in the bar.
For example, when I first visit Squin, I find Ruka, Kang, two medics, two recruitable warriors, the Flotsam pacifier, and some nonrecruitable warriors.
After leaving Squin and returning, Ruka and Kang will have disappeared, but the recruitable warriors and medics will still be there. In addition, there will be some more shek recruits, and there will be two Flotsam pacifiers instead of one. I have attached a save in this situation.
This weird behavior occurs consistently for me, and in all towns I have visited.
To reproduce, start a new game, count up all the spawns in the nearest town, order your character(s) to travel far away, select the town's bar, and set speed to fastest. When the bar's information disappears from the UI panel in the lower left, order your character(s) to travel back to the town. When you get there, the spawns should have disappeared and/or doubled as described.