This is old, and i use it like an exploit... So...
When hiring a group of bodyguards to guard my outpost the contract finish and they don't leave, they just stay there patrolling. If i hire them just to watch my back when the contract finish they go to the nearest city/outpost; so i think they recognize my base as the nearest city. Is that right? Is this on purpose?
Mercs bug
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mdsrc13786
- Posts: 49
- Joined: Thu Apr 05, 2018 3:50 am
And another thing, when the contract ends, they don't use first aid. (I mean with his pals, obviously not with my guys)
Can you upload a save
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mdsrc13786
- Posts: 49
- Joined: Thu Apr 05, 2018 3:50 am
Okay, tomorrow i will upload a save. But it happens always in every game i have. I don't read if someone report the same, but surely they did. This bug is very very very old. Tomorrow put any save. Thanks.
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mdsrc13786
- Posts: 49
- Joined: Thu Apr 05, 2018 3:50 am
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mdsrc13786
- Posts: 49
- Joined: Thu Apr 05, 2018 3:50 am
Ok. I build a new base and paid some mercenaries in the outpost… this time they not stay. In my rage i try again with some tech hunters and it Works, in the save you can see the contract is finished and they patrol my base, and this time they are Green (i don't remember if in the past when i use this bug some mercs were Green, i think this is the first time). Thanks devs, keep up the good work. I post in tweeter 30 hours without a crash…. now these grows to 40+.
Save: https://www.dropbox.com/s/j7h2l2ypymewd ... ug.7z?dl=0
PD: you will see a warning in the faction window, like praying day bla bla.... it stay here cuz i dismantle an outpost before the HN reach it
Save: https://www.dropbox.com/s/j7h2l2ypymewd ... ug.7z?dl=0
PD: you will see a warning in the faction window, like praying day bla bla.... it stay here cuz i dismantle an outpost before the HN reach it
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