Page 1 of 1

Mercs bug

Posted: Thu Oct 25, 2018 5:28 pm
by mdsrc13786
This is old, and i use it like an exploit... So...
When hiring a group of bodyguards to guard my outpost the contract finish and they don't leave, they just stay there patrolling. If i hire them just to watch my back when the contract finish they go to the nearest city/outpost; so i think they recognize my base as the nearest city. Is that right? Is this on purpose?

Re: Mercs bug

Posted: Sun Oct 28, 2018 5:51 pm
by mdsrc13786
And another thing, when the contract ends, they don't use first aid. (I mean with his pals, obviously not with my guys)

Re: Mercs bug

Posted: Mon Oct 29, 2018 5:43 pm
by someone
Can you upload a save

Re: Mercs bug

Posted: Mon Oct 29, 2018 10:34 pm
by mdsrc13786
Okay, tomorrow i will upload a save. But it happens always in every game i have. I don't read if someone report the same, but surely they did. This bug is very very very old. Tomorrow put any save. Thanks.

Re: Mercs bug

Posted: Tue Oct 30, 2018 8:52 am
by mdsrc13786
😔 my fault... I sleepy import my save. Give me more time.

Re: Mercs bug

Posted: Wed Oct 31, 2018 3:20 pm
by mdsrc13786
Ok. I build a new base and paid some mercenaries in the outpost… this time they not stay. In my rage i try again with some tech hunters and it Works, in the save you can see the contract is finished and they patrol my base, and this time they are Green (i don't remember if in the past when i use this bug some mercs were Green, i think this is the first time). Thanks devs, keep up the good work. I post in tweeter 30 hours without a crash…. now these grows to 40+.

Save: https://www.dropbox.com/s/j7h2l2ypymewd ... ug.7z?dl=0

PD: you will see a warning in the faction window, like praying day bla bla.... it stay here cuz i dismantle an outpost before the HN reach it