[FIXED] [1.0.25] Hitpoints Bug with Robotic Limbs on Player Character at Game Start

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MECR
Posts: 17
Joined: Mon Apr 15, 2019 5:06 pm

Tue Apr 23, 2019 10:47 am

If you use a mod that lets you have robotic limbs at game start, the hitpoints of said limbs are displayed incorrectly. It's always the HP of the Race you chose, so 100 for Humans, 125 for Shek, 200 for Skeletons, and so on, and not the HP of the robotic limb. On top of that, if you are a non-skeleton character and receive damage to said limbs, it's "flesh damage" not "robotic damage" - you can only use first aid and bandage it.

Quick workaround is to immediately unequip your limbs after game start and put them back on. Then everything is alright.

I swear this was working as intended before... but didn't check for some time so I'm not sure which version of Kenshi introduced this bug.

At first I thought it was a bug with my mod:

Out on a Limb

but then I was able to reproduce it with another, much simplier mod:

Cyberlord

No other mods were activated when I tested this.
Last edited by MECR on Wed Jul 17, 2019 2:16 pm, edited 1 time in total.

MECR
Posts: 17
Joined: Mon Apr 15, 2019 5:06 pm

Thu Jun 13, 2019 12:49 pm

Just a quick note that this bug is still around as of 1.0.28. What's good, it cannot happen in vanilla, but it will happen with every mod that adds Gamestarts with robotic limbs, and there's a lot of them out there. Also it touches a key game mechanic (healing) and an inexperienced player will likely have no clue what's going on.

MECR
Posts: 17
Joined: Mon Apr 15, 2019 5:06 pm

Wed Jul 17, 2019 2:15 pm

It seems this bug was fixed with one of the last updates. I can't tell which one, I played a vanilla campaign without mods for a long time. If someone can confirm this I'd be happy. Thank you for fixing! :D

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Hatsune_Neko
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Wed Jul 17, 2019 2:37 pm

they only give general info on what they fixed
so this was not mentioned if it was fixed or not.
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