[FIXED] [1.0.25] Hitpoints Bug with Robotic Limbs on Player Character at Game Start
Posted: Tue Apr 23, 2019 10:47 am
If you use a mod that lets you have robotic limbs at game start, the hitpoints of said limbs are displayed incorrectly. It's always the HP of the Race you chose, so 100 for Humans, 125 for Shek, 200 for Skeletons, and so on, and not the HP of the robotic limb. On top of that, if you are a non-skeleton character and receive damage to said limbs, it's "flesh damage" not "robotic damage" - you can only use first aid and bandage it.
Quick workaround is to immediately unequip your limbs after game start and put them back on. Then everything is alright.
I swear this was working as intended before... but didn't check for some time so I'm not sure which version of Kenshi introduced this bug.
At first I thought it was a bug with my mod:
Out on a Limb
but then I was able to reproduce it with another, much simplier mod:
Cyberlord
No other mods were activated when I tested this.
Quick workaround is to immediately unequip your limbs after game start and put them back on. Then everything is alright.
I swear this was working as intended before... but didn't check for some time so I'm not sure which version of Kenshi introduced this bug.
At first I thought it was a bug with my mod:
Out on a Limb
but then I was able to reproduce it with another, much simplier mod:
Cyberlord
No other mods were activated when I tested this.