I've got my mod on the steam workshop now,
latest version: https://steamcommunity.com/sharedfiles/ ... 1718227684
get recurring crashes in more or less the same situation, so quite easily reproducable with a bit of time.
For completion sake, as I have mentioned it a few times before, but, as no-one ever replies it seems like perhaps some attention is spent elsewhere. So you can excuse me for being repetitive. [And incuse yourself.]
So, it's
Faulting application name: kenshi_x64.exe, version: 0.0.0.0, time stamp: 0x5cb748d4
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00000000467226f0
Faulting process id: 0x16c8
Faulting application start time: 0x01d4fa3f9f2ce64e
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Kenshi\kenshi_x64.exe
Faulting module path: unknown
Report Id: 3fb7a2e1-6633-11e9-a665-f07959678451
over and over again when too much happens at the same time.
It's either combat related, or combat / dialogue.
The previous save I posted keeps crashing within minutes.
I can send you 10 kenshi.logs but I don't see the point, there's hardly any info traced in there, and it seems 99% deprecated stuff.
Please explain me if it does make sense to post them.
So, I am prepared to help in any way I can. I am no fool and I know a bit about computers and programming.
How about you trace some data?
You've got my e-mail.
LR
I've attached a quicksave, mods Dark UI, boobies, and Ranshin Ronins,
Load up the save.. in full chaotic battle between various factions.
My squad gets downed quickly. Within seconds crash. 4 times in a row.
Ronins trigger a possible dialogue when defeating an enemy, this usually changes their ai and possibly other values.
Perhaps related?
1.0.25 follow up on RR mod-crashes
-
LyranRenegade
- Posts: 42
- Joined: Fri Dec 01, 2017 11:57 pm
- Attachments
-
- quicksave.zip
- (6.2 MiB) Downloaded 121 times
-
LyranRenegade
- Posts: 42
- Joined: Fri Dec 01, 2017 11:57 pm
I mean, you could just say,
"Try disabling this or that and see if that helps." Or..
"we know there's some issues when 2 event_i_see_neutral happen for members of the same squad" or whatever...
I sincerely love this game and think it's a work of art...
That why I'd really like to see it fixed.
"Try disabling this or that and see if that helps." Or..
"we know there's some issues when 2 event_i_see_neutral happen for members of the same squad" or whatever...
I sincerely love this game and think it's a work of art...
That why I'd really like to see it fixed.
It was an issue with a DA_GO_HOME action being on the first line of an EV_I_DEFEATED_SQUAD event.
-
LyranRenegade
- Posts: 42
- Joined: Fri Dec 01, 2017 11:57 pm
After I posted this I disabled said ai and noticed no crashes until now..
But now I know exactly.. thank you!
edit: thanks again, you made my day!
But now I know exactly.. thank you!
edit: thanks again, you made my day!
-
LyranRenegade
- Posts: 42
- Joined: Fri Dec 01, 2017 11:57 pm
Seems, there's still problems.
I now think it's related to AI contracts. As you've seen there can be a lot active in my mod simultaneously.
Perhaps I need to tune down the amount.
In attached save [latest version of RR-mod], 1.0.25.
[
- In my mod I now removed the DA_GO_HOME from warrior, EVENT_I_DEFEATED_SQUAD
- I changed the AI-contract "_r contract go barwise or home", the part drink at bar, to non-urgent instead of urgent because I had a crash from a dialog (!? First time that ever happened, click a dialog-line, windows-crash cx0000005, no crashdump] ['Bluefruit talk 3'], after which he starts this contract, so clear indication contract could cause it.
- I removed the da_clear_war because I don't exactly know what it does anyway and perhaps helps..
]
Still, after these changes, from the attached savegame game crashed 3 times in a row.
I more or less did the same things each time.
> Sent the leader out to loot the band of bones guys that are getting smacked outside of town.
> Let Hera talk to Catherine in hospital [this triggers a contract with 0 for Catherina, in which her ending dialogue (usually) triggers after 20 minutes, which triggers the contract again, if player is still near. Perhaps this is related to the crashes, even though I never noticed it before [and tested it a lot of times..]]
Anyway, 3 crashes in a row..
And more before that, which didn't repeat.
Enough for today.. it's 4:44..
I now think it's related to AI contracts. As you've seen there can be a lot active in my mod simultaneously.
Perhaps I need to tune down the amount.
In attached save [latest version of RR-mod], 1.0.25.
[
- In my mod I now removed the DA_GO_HOME from warrior, EVENT_I_DEFEATED_SQUAD
- I changed the AI-contract "_r contract go barwise or home", the part drink at bar, to non-urgent instead of urgent because I had a crash from a dialog (!? First time that ever happened, click a dialog-line, windows-crash cx0000005, no crashdump] ['Bluefruit talk 3'], after which he starts this contract, so clear indication contract could cause it.
- I removed the da_clear_war because I don't exactly know what it does anyway and perhaps helps..
]
Still, after these changes, from the attached savegame game crashed 3 times in a row.
I more or less did the same things each time.
> Sent the leader out to loot the band of bones guys that are getting smacked outside of town.
> Let Hera talk to Catherine in hospital [this triggers a contract with 0 for Catherina, in which her ending dialogue (usually) triggers after 20 minutes, which triggers the contract again, if player is still near. Perhaps this is related to the crashes, even though I never noticed it before [and tested it a lot of times..]]
Anyway, 3 crashes in a row..
And more before that, which didn't repeat.
Enough for today.. it's 4:44..
- Attachments
-
- quicksave.zip
- (6.14 MiB) Downloaded 162 times
-
LyranRenegade
- Posts: 42
- Joined: Fri Dec 01, 2017 11:57 pm
Yes, it has something to do with the ai-contract, in the save attached in the post above,if you select the squad-leader, he is near a swamp-shop-type building. In there is Roberto, if you give him cats he'll go run the ai-contract 'barwise or go home'.
[Without the GO_HOME this time].
Game will crash in a matter of seconds..
[Without the GO_HOME this time].
Game will crash in a matter of seconds..
-
- Information
-
Who is online
Users browsing this forum: No registered users and 9 guests